How do you play mahjong?
How to play mahjong: the rules, step by step
Mahjong is a game for four players with 144 tiles. Each player holds 13 tiles. On your turn you draw a tile, then throw one away. You build sets: three tiles in a row of one suit, or three of a kind. The first player with four sets and a pair calls mahjong and wins the hand.
Neye ihtiyacın var
- A set of 144 tiles: three suits, winds, dragons, flowers and seasons. See every tile in mahjong tiles.
- Four players, and two or three dice.
- Something to keep score with: chips, sticks, or paper.
This guide teaches the Hong Kong rules, the most common Chinese style. American and Japanese mahjong use the same idea with other rules; the end of the guide says how they differ.
The goal: four sets and a pair
You hold 13 tiles. To win, you need 14: four sets and a pair. There are three kinds of set:
- A chow: three tiles in a row of one suit, like the 3, 4 and 5 of bamboo. Winds and dragons can't make a chow, and 9 does not run on to 1.
- A pung: three of the same tile, like three red dragons.
- A kong: four of the same tile. It counts as one set, so you draw an extra tile when you make it.
The pair, two of the same tile, is called the eyes. Here is a winning hand:
- Chow: 1, 2 and 3 of dots
- Chow: 6, 7 and 8 of bamboo
- Pung: three 5s of characters
- Pung: three red dragons
- Pair: two east winds
How to play mahjong, step by step
- Take your seats. Four players sit at a square table, each at a wind. East is the dealer, South sits on East's right, West across and North on the left. Turns go counterclockwise: East, South, West, North.
- Build the wall. Turn all 144 tiles face down and mix them. Each player builds a row 18 tiles long and 2 tiles high. Push the four rows together into a square: the wall.
- Deal 13 tiles each. East throws the dice to choose where the wall breaks. Players take tiles in blocks of four until each has 12, then one more each. East takes a 14th tile.
- Set aside flowers and seasons. Put each flower or season face up in front of you, and draw a new tile from the far end of the wall. Do the same whenever you draw one later.
- Draw and discard. East starts by throwing one tile away. Then each player in turn draws a tile from the wall and throws one away, face up in the middle, and says its name.
- Claim a discard. Any player can take the last discard for a pung, a kong or a win. Only the next player can take it for a chow. Show the set face up, then throw a tile away.
- Draw again after a kong. A kong is four of a kind. It counts as one set, so take an extra tile from the far end of the wall to keep enough tiles for your hand.
- Call mahjong. When a tile gives you four sets and a pair, call mahjong and show your hand. The tile can come from the wall or from any discard. If the wall runs out first, the hand is a draw.
Claiming a discard
You can take the tile that a player just threw away, instead of drawing from the wall. Say what you claim, show the set face up, then throw a tile away. Play goes on from you, so a claim can skip players.
| Claim | What it makes | Whose discard | Örnek |
|---|---|---|---|
| Mahjong | The last tile of a winning hand | Any player | You wait on the 5 of dots, and any player throws it. |
| Kong | Four of the same tile | Any player, when you hold the other three | You hold three north winds, and a fourth is thrown. |
| Pung | Three of the same tile | Any player, when you hold the other two | You hold two green dragons, and a third is thrown. |
| Chow | Three tiles in a row of one suit | Only the player before you, on your left | You hold the 4 and 6 of bamboo, and the 5 is thrown. |
When two players want the same tile, a win comes first, then a pung or a kong, then a chow. A set that you build from tiles you drew stays hidden in your hand, and a hidden hand can score more.
The dealer, the rounds and the prevailing wind
East deals every hand until another player wins. When East wins, or a hand is a draw, East deals again. When another player wins, the deal moves to the player on East's right, who becomes the new East, and every seat wind moves with it.
A game has four rounds, each with its prevailing wind: East, then South, West and North. A round ends when every player has dealt, so a full game has at least 16 hands.
Basic scoring: faan in Hong Kong mahjong
A winning hand scores faan, points for its patterns. Most tables need 3 faan to win, and stop counting at a limit, often 10 or 13 faan. These are the common patterns:
| Pattern | Faan |
|---|---|
| Win with a tile from the wall (self-drawn) | 1 |
| Concealed hand: no set shown before the win | 1 |
| Common hand: four chows and a pair | 1 |
| Pung of dragons, for each one | 1 |
| Pung of your seat wind | 1 |
| Pung of the prevailing wind | 1 |
| No flowers and no seasons | 1 |
| Your own flower, or your own season, for each one | 1 |
| Win with the last tile, by robbing a kong, or on the tile after a kong | 1 |
| All four flowers, or all four seasons | 2 |
| All pungs: no chow in the hand | 3 |
| Mixed one suit: one suit with winds or dragons | 3 |
| Small three dragons: two dragon pungs and a dragon pair | 5 |
| Small four winds: three wind pungs and a wind pair | 6 |
| All one suit: one suit, no winds or dragons | 7 |
| Great three dragons: a pung of each dragon | 8 |
| Thirteen orphans: each 1, 9, wind and dragon, plus one of them twice | Limit |
| Great four winds: a pung of each wind | Limit |
Faan turn into points that double with each faan: in a common table, 3 faan pay 8 points and 4 faan pay 16. After a self-drawn win, all three other players pay. After a win on a discard, the player who threw the tile pays all of it, or the largest share, by the rule of your table.
Tips for your first games
- Keep runs with two open ends, like a 4 and a 5. Two tiles can complete them: the 3 and the 6.
- Throw away lone winds early, unless it is your seat wind or the prevailing wind.
- Keep pairs of dragons: one more dragon makes a pung, which scores a faan.
- Watch the discards. When three of a tile are out, nobody can make a pung of it.
- Late in a hand, throw tiles that other players just threw away. They are safer than new tiles.
- Win small first. A plain hand that wins beats a big hand that never finishes.
How the other styles of mahjong differ
| Tarz | Tiles | Hand | Farklı olan nedir |
|---|---|---|---|
| Hong Kong (this guide) | 144 | 13 tiles, 14 to win | Any four sets and a pair win. Patterns add faan, and most tables need 3 faan to win. |
| Taiwanese | 144 | 16 tiles, 17 to win | A winning hand has five sets and a pair. Scoring counts points for each pattern. |
| Japanese riichi | 136, no flowers | 13 tiles, 14 to win | Every win needs at least one yaku, a scoring pattern. A closed hand one tile from winning can declare riichi with a 1,000-point stick. When one of your winning tiles is in your own discards, you can't win on a discard (furiten). |
| American | 152, with 8 jokers | 13 tiles, 14 to win | A hand must match one of the hands on the card that the National Mah Jongg League prints each year. Players pass tiles before play in the Charleston. You can't claim a discard for a chow, and a joker can't stand in for a single tile or a pair. |
Mahjong and mahjong solitaire
Mahjong solitaire is a different game with the same tiles: one player takes matching pairs off a stacked board. It is a good way to learn the faces before a game of four. Play our free mahjong solitaire, where every deal can be cleared.
Sorular
Do you go left or right in mahjong?
Right. Turns go counterclockwise, so the player on your right plays after you, and you take chows from the player on your left. Chinese, Hong Kong, Japanese and American mahjong all go this way.
How many tiles does each player get?
13. East, the dealer, takes a 14th tile and starts the hand by throwing one away. In Taiwanese mahjong each player holds 16 tiles.
What is a chow, a pung and a kong?
A chow is three tiles in a row of one suit, like the 4, 5 and 6 of dots. A pung is three of the same tile. A kong is four of the same tile; it counts as one set, so you draw an extra tile.
Can you chow from any player?
No. You can take a discard for a chow only from the player just before you, on your left. You can take any player's discard for a pung, a kong or a win.
What happens when the wall runs out?
If nobody has won when the last tile is drawn, the hand is a draw. Nobody pays, and the same dealer deals the next hand.
How long is a game of mahjong?
A full game has four rounds, East, South, West and North, and each player deals at least once in each round: at least 16 hands. Many groups agree on a number of rounds or a time instead.
What is the difference between American and Chinese mahjong?
American mahjong uses 152 tiles with 8 jokers, starts with a pass of tiles called the Charleston, and counts only the hands on the yearly card of the National Mah Jongg League. Chinese mahjong has no jokers and no card: any four sets and a pair win.
Can you play mahjong with 2 or 3 players?
Yes, with house rules, but four players is the classic game. A game for three usually takes one suit out of the set, or the 2 to 8 of one suit.
Is mahjong luck or skill?
Both. The tiles you draw are luck. What you keep, what you throw away and when you claim a tile are skill, so good players win more often over many hands.
What does the word mahjong mean?
The Mandarin name is 麻將 májiàng. In Cantonese the game is called 麻雀, which means sparrow, the bird that many sets draw on the 1 of bamboo.
