How do you play darts?

How to play darts: rules, scoring and a checkout chart

Players take turns to throw 3 darts at the board. Each dart scores the number it hits: double in the thin outer ring, treble in the thin inner ring. In 501, the most played game, each player counts down from 501. The last dart must bring the score to exactly 0 on a double or the bull.

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The dartboard and how it scores

A dartboard has 20 numbered beds around a bull in the middle. From the top, clockwise, the numbers run 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5. Two thin rings cross every bed: the treble ring halfway out, and the double ring at the edge.

Part of the boardPointsExample
Single: the wide bedsThe numberSingle 20 scores 20
Treble: the thin inner ring3 times the numberTreble 20 scores 60
Double: the thin outer ring2 times the numberDouble 16 scores 32
Outer bull: the green ring in the middle25Counts as a single 25
Bull: the red center50Counts as a double 25
Outside the double ring0A miss

The most one dart can score is 60, a treble 20, so the most a turn of 3 darts can score is 180. Players write the darts short: T20 is treble 20, D16 double 16, and 25 the outer bull.

How to set up a dartboard

  • Hang the board so that the center of the bull is 1.73 m (5 ft 8 in) above the floor, with the 20 at the top.
  • Mark the throw line, the oche, 2.37 m (7 ft 9¼ in) from the face of the board, measured along the floor.
  • Check it on a slant: from the bull to the oche on the floor is 2.93 m (9 ft 7⅜ in).
  • For soft-tip darts, many leagues throw from 2.44 m (8 ft), with the bull at the same height.

How to play darts 501, step by step

  1. Set up the board. Hang the board with the center of the bull 1.73 m (5 ft 8 in) above the floor. Mark the throw line, the oche, 2.37 m (7 ft 9¼ in) from the face of the board.
  2. Decide who throws first. Each player throws one dart at the bull. The player whose dart is closer to the center throws first.
  3. Start on 501. Each player starts with a score of 501. A turn is 3 darts, and the players take turns.
  4. Take your points off. Add up the points of your 3 darts and take them off your score. 60, 60 and 20 make 140, so 501 becomes 361.
  5. Finish on a double. To win, bring your score to exactly 0 with a double or the bull as the last dart. On 32, a double 16 wins. This is called a checkout.
  6. Watch for a bust. A dart that takes your score below 0, to 1, or to 0 without a double is a bust. The turn ends, and your score goes back to what it was at the start of the turn.
  7. Win the leg. The first player to check out wins the leg. A match is a set number of legs, and big matches group the legs into sets.

The bust rule, with an example

You are on 32. Your first dart hits 20, which leaves 12. Your second hits 10, which leaves 2. Your third hits 4: that would take you below 0, so the turn is a bust, and you start the next turn on 32 again.

A score of exactly 1 is a bust too, because no double is worth 1. On 32, a single 16 leaves 16, and a double 8 then finishes. That is why players like to leave a double they can split, like 32: a miss into the single still leaves a double.

Darts checkout chart, from 170 to 2

A checkout is a way to finish from your score in one turn, with the last dart on a double or the bull. This chart gives a common route for every score that 3 darts can finish. Charts differ on a few scores, and any route that adds up and ends on a double works.

The green dart ends the game. After or comes a route with fewer darts, where one exists: it is shorter, but it needs the bull, a small target.

170 to 101
ScoreCheckout
170T20T20Bull
167T20T19Bull
164T20T18Bull
161T20T17Bull
160T20T20D20
158T20T20D19
157T20T19D20
156T20T20D18
155T20T19D19
154T20T18D20
153T20T19D18
152T20T20D16
151T20T17D20
150T20T18D18
149T20T19D16
148T20T20D14
147T20T17D18
146T20T18D16
145T20T15D20
144T20T20D12
143T20T17D16
142T20T14D20
141T20T19D12
140T20T20D10
139T19T14D20
138T20T18D12
137T20T19D10
136T20T20D8
135T20T17D12
134T20T14D16
133T20T19D8
132T20T16D12
131T20T13D16
130T20T20D5
129T19T16D12
128T18T14D16
127T20T17D8
126T19T19D6
12525T20D20
124T20T14D11
123T19T16D9
122T18T18D7
121T20T11D14
120T2020D20
119T19T12D13
118T2018D20
117T2017D20
116T2016D20
115T1918D20
114T2014D20
113T2013D20
112T2012D20
111T2011D20
110T2010D20 or T20Bull
109T1912D20
108T1919D16
107T2015D16 or T19Bull
106T206D20
105T205D20
104T2012D16 or T18Bull
103T2011D16
102T2010D16
101T209D16 or T17Bull
100 to 61
ScoreCheckout
100T20D20
99T1910D16
98T20D19
97T19D20
96T20D18
95T19D19
94T18D20
93T19D18
92T20D16
91T17D20
90T20D15
89T19D16
88T20D14
87T17D18
86T18D16
85T15D20
84T20D12
83T17D16
82BullD16
81T19D12
80T20D10
79T19D11
78T18D12
77T19D10
76T20D8
75T17D12
74T14D16
73T19D8
72T16D12
71T13D16
70T10D20
69T19D6
68T20D4
67T17D8
66T10D18
6525D20
64T16D8
63T13D12
62T10D16
6125D18
60 to 2
ScoreCheckout
6020D20
5919D20
5818D20
5717D20
5616D20
5515D20
5414D20
5313D20
5212D20
5111D20
5010D20 or Bull
499D20
488D20
477D20
466D20
455D20
444D20
433D20
422D20
411D20
40D20
397D16
38D19
375D16
36D18
353D16
34D17
331D16
32D16
3115D8
30D15
2913D8
28D14
2711D8
26D13
259D8
24D12
237D8
22D11
215D8
20D10
193D8
18D9
171D8
16D8
157D4
14D7
135D4
12D6
113D4
10D5
91D4
8D4
73D2
6D3
51D2
4D2
31D1
2D1

No 3 darts can finish 169, 168, 166, 165, 163, 162, 159: players call them bogey numbers. On one of those, score so that you leave a finish for your next turn.

How to play cricket darts

Cricket uses only the numbers 15 to 20 and the bull. You win by closing all of them before your opponent, with at least as many points.

  1. Hit a number three times to close it. A single counts as one mark, a double as two, and a treble as three.
  2. Close the bull with three marks too: the outer bull counts as one mark, and the bull as two.
  3. Close the numbers in any order. Players mark the board with a slash, then a cross, then a circle round the cross.
  4. After you close a number, more hits on it score its points, until your opponent closes it too.
  5. Once both players close a number, it is out of the game.
  6. The first player to close every number with equal or more points wins.
HitMarks
Single1
Double2
Treble3
Outer bull1
Bull2

Close the 20 and the 19 early: they score the most once they are open. When you are behind on points, close the numbers your opponent scores on. In cut-throat cricket, a version often played by three or more, your points go to the players who have not closed that number, and the lowest score wins.

How to play around the clock

Hit every number in order, from 1 to 20, and many players finish with the bull. Any part of a number counts: the single, the double or the treble. Each hit moves you on to the next number, and the first player to hit the last target wins.

Some players make it harder: only doubles count, or a double or a treble jumps you on two or three numbers. Agree on the rule first. It is a good warm-up, because it makes you aim at every part of the board.

Other darts games: 301, Shanghai and Killer

301 plays like 501 from a lower start, and is often played double in: your scoring starts with a double. In Shanghai, each round has a target number, from 1 up, and only hits on it score. A single, a double and a treble of the target in one turn, a Shanghai, wins at once. In Killer, each player gets a number, hits its double to become a killer, then hits the doubles of the others to take their lives.

Tips for beginners

  • Stand side on to the board, with your front foot at the oche and your weight on it.
  • Hold the dart lightly and keep your elbow still. Move only your forearm, and follow through toward the target.
  • Aim at the treble 20 to score fast. If you often hit the 1 and the 5 beside it, try the treble 19.
  • Practice your doubles: most games are won or lost on the last dart.
  • Learn a few checkouts by heart, like 40 for a double 20 and 32 for a double 16.

Play darts online

Practice 501 and around the clock in our free darts game, against the computer or a friend. It uses the sizes of a regulation board, and shows a checkout when you are on a finish.

Questions

Is darts 301 or 501?

Both are played. 501 is the game of the professional tours and most leagues. 301 is shorter, and is often played double in, double out: a double starts your scoring, and a double ends the game.

Do you have to double out in 301?

Usually, yes. Most 301 games are double in and double out. Some casual players drop the double in, so agree on the rules before you start.

How do dart players decide who throws first?

Each player throws one dart at the bull, and the closer dart throws first. Players call it middle for diddle. In a match, the players take turns to throw first in each leg.

How high is a dartboard, and how far is the oche?

The center of the bull is 1.73 m (5 ft 8 in) above the floor. The oche, the throw line, is 2.37 m (7 ft 9¼ in) from the face of the board, and 2.93 m (9 ft 7⅜ in) from the bull on a slant. Many soft-tip leagues throw from 2.44 m (8 ft).

What is a bust in darts?

A dart that takes your score below 0, leaves exactly 1, or reaches 0 without a double. The turn ends at once, and your score goes back to what it was at the start of the turn.

Why is 170 the highest checkout?

The last dart must be a double or the bull, and the bull's 50 is the most that a finishing dart can score. Two treble 20s add 120, so 170 is the highest score that 3 darts can finish: treble 20, treble 20, bull.

What are bogey numbers in darts?

Scores of 170 or less that no 3 darts can finish: 169, 168, 166, 165, 163, 162 and 159. On one of those, score so that you leave a finish for your next turn.

What is a nine-dart finish?

A game of 501 in 9 darts, the fewest possible. The most common way is two 180s, then a 141 checkout: treble 20, treble 19 and double 12.

What happens if you tie in cricket darts?

A tie can't last. You win when you have closed every number and your points are equal to or higher than your opponent's, so with equal points, the first player to close everything wins.

Why is 26 called bed and breakfast?

A dart in each of the 20, the 1 and the 5, the three beds at the top of the board, makes 26. A bed and breakfast once cost two shillings and six pence, two and six, so 26 got the name.

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