What occults are in The Sims 4?
Sims 4 occults
The Sims 4 has 7 occult life states: vampires, werewolves, spellcasters, fairies, ghosts, mermaids and aliens. Between them they have 172 powers, abilities and weaknesses, each with a cost in points. Each page lists the costs, the ranks, how to become one and how to cure it.
Occults in The Sims 4 are special life states that give your Sim supernatural traits and abilities. The base game includes Ghosts, which your Sim becomes when they die. Other occults require packs like Vampires, Werewolves, Realm of Magic, Enchanted by Nature, Island Living, and Get to Work.
You can turn a mortal Sim into most occult types during Live mode. For example, a Spellcaster can perform the Rite of Ascension on your Sim. For an Alien, you use Create a Sim and select Add Alien on a new Sim. Most occults also have a cure if you want your Sim to become mortal again.
All 7 occults
| Occult | Powers | Cost range | Ranks | Pack |
|---|---|---|---|---|
| Vampires | 57 | 1 to 6 pts | 5 | Vampires |
| Werewolves | 31 | 0 to 1 pts | 5 | Werewolves |
| Spellcasters | 24 | 1 pt | 6 | Realm of Magic |
| Fairies | 33 | 1 pt | 5 | Enchanted by Nature |
| Ghosts | 27 | 0 to 1 pts | 5 | Base game |
| Mermaids | Island Living | |||
| Aliens | Get to Work |
Powers counts every power, ability, perk and weakness; a weakness costs points too.
How occult powers, perks, and ranks work
Most occults use a rank and perk system to track your progress. Vampires, Werewolves, Spellcasters, Fairies, and Ghosts have distinct ranks. A Vampire starts as a Fledgling Vampire and can reach Grand Master. A Spellcaster begins as an Apprentice and can reach Virtuoso.
Ranked occults also give you access to perks. Vampires have 57 perks, which is the highest number among the occults. Fairies have 33 perks, Werewolves have 31 perks, Ghosts have 27 perks, and Spellcasters have 24 perks.
Mermaids and Aliens work differently from the other occults. They have 0 perks and no ranks to climb. Instead, you get their full occult state as soon as you create or transform your Sim.
Which occult fits your play style
If you like deep skill trees and long progression, pick an occult with ranks and perks. Vampires offer 57 perks to customize your Sim, while Fairies and Werewolves also give you many choices. Ghosts give base game players a full progression system with 27 perks and ranks up to Transcendent Wraith.
If you want your Sim to stop aging, four occults can do this. Ghosts never age with any ghost trait, and Vampires stop aging at the Young Adult stage. Werewolves never age if they have Immortal Wolf, and Spellcasters stop aging as an Elder with Immortal.
Players who want a simpler occult experience can choose Mermaids or Aliens. Since they have 0 perks, you do not need to manage ranks. You can also switch between occults and mortals easily, except for Aliens, which have no cure listed.
Questions
Which occult is in The Sims 4 base game?
Ghosts are in the base game. Your Sim becomes a Ghost when they die, and their appearance matches the trait for how they died.
How do you turn a Sim into a Mermaid and cure them?
Eat Mermadic Kelp to get the Strange Sensations moodlet, then swim in the ocean while that moodlet lasts. To cure a Mermaid, eat Mermadic Kelp for the Heightened Sensations moodlet, then eat it again right away.
How do you cure a Vampire, Werewolf, or Spellcaster?
A Vampire drinks the cure item for the Curing Vampirism step, and a Werewolf drinks Wolf-B-Gone. A Spellcaster asks another Spellcaster for the Rite of Dissolution to remove their magic.
Can a Ghost become a living Sim again?
Yes, you can cure a Ghost if you have the Realm of Magic pack. A Spellcaster can cast the Dedeathify spell on the Ghost.
How do you become and cure a Fairy?
You complete the Become a Fairy step in the Enchanted by Nature pack. To return to being a mortal, select Relinquish Fairy Essence.
