What are the odds that my Sim dies in The Sims 4?

Sims 4 death odds calculator

Pick the traits, mood and situation of your Sim, and the calculator shows the chance of each of the 17 random deaths. Deaths that follow a timer have no odds, so it lists their timers instead.

This calculator shows the exact odds of random deaths in The Sims 4. Some deaths happen by chance, while others use hidden timers or guaranteed triggers. You can check the base percentages and see how traits, skills, and moods change the math.

Most random deaths require a warning moodlet first. For example, a vending machine only kills a Sim who already has the Close Call moodlet. You can stop these deaths if you wait for the warning moodlet to expire.

Your Sim's odds

What is true for your Sim?

Changes several deaths
Anger
Cuckoo malfunction
Falling from heights
Flies
Killer chicken
Lightning
Murphy bed
Pufferfish
Spellcaster overload
Stink capsule
Vending machine
How many times does your Sim do it?

Once: the last column is the chance of dying at least once.

DeathWhen it can happenEach timeOnce
ElectrocutionGetting shocked again as a Clumsy (or Chased by Death) Sim, per shock while Seriously Fried100%100%
ElectrocutionGetting shocked again while the hidden shock meter is still at 90 or more, per shock while Seriously Fried100%100%
ElectrocutionGetting shocked again with Handiness at level 9 or higher, without the Handy or Tormentor trait, per shock while Seriously Fried87.5%87.5%
Killer rabbitGetting attacked by a killer rabbit again after surviving an attack, per attack75.19%75.19%
ElectrocutionGetting shocked again once the shock meter is below 90, per shock while Seriously Fried75%75%
Stink capsulePlanting a stink capsule again after stinking yourself, per prank54.55%54.55%
ElectrocutionGetting shocked again as a Handy or Tormentor Sim, per shock while Seriously Fried50%50%
Murder of crowsProvoking a very angry pet crow while Feathers Will Fly, per provocation50%50%
LightningGetting struck by lightning again while Supercharged, per lightning strike40%40%
Cuckoo malfunctionInspecting a cuckoo clock passageway that someone tampered with, per inspection35%35%
Spellcaster overloadA spellcaster's magic overloading, per overload33.33%33.33%
Murphy bedPulling down a Murphy bed when it malfunctions, per malfunction30%30%
AngerAn emotional outburst while the emotion is at its strongest, per outburst animation16.67%16.67%
EmbarrassmentAn emotional outburst while the emotion is at its strongest, per outburst animation16.67%16.67%
Vending machineShaking a vending machine while already hurt (Close Call), per shake15%15%
LaughterAn emotional outburst while the emotion is at its strongest, per outburst animation10%10%
Killer chickenGetting attacked by a chicken again after surviving an attack, per attack9.09%9.09%
Falling from heightsClimbing a mountain route while already Battered and Bruised, per climb7.46%7.46%
FliesBonding with flies on an overflowing trash pile after swatting them, per bonding2.44%2.44%
MeteorWatching the sky through a telescope, per telescope action1%1%
PufferfishEating Pufferfish Nigiri, per serving eaten0.5%0.5%

Deaths with no odds

These deaths are not a dice roll. They follow a timer once a warning starts, or they always happen when one thing goes wrong. The calculator can't give them a chance, so here are their timers instead.

DeathWhat happensTimerPack
BeetlesA Sim who drinks three Beetle Juices in a row turns into a ghost.133 Sim minutesEco Lifestyle
Broken heartA Sim whose heart breaks again and again can die of a broken heart.NoneLovestruck
Cow plantA Sim who eats the cake from a hungry cow plant gets eaten.NoneBase game
Death flowerA Sim older than an adult who smells a flower arrangement made with a Death Flower dies.NoneSeasons
DrowningA Sim whose Energy or Hunger runs out while swimming drowns.NoneBase game
OverexertionA Sim who keeps working out, swimming or woohooing while Dangerously Tired can die of overexertion; elders are most at risk.18.2 Sim minutesBase game
Emotional starvationA fairy whose Emotional Appetite runs out starves to death.1,088 Sim minutesEnchanted by Nature
FireA Sim who catches fire and isn't put out in time burns to death.NoneBase game
FreezingA Sim who stays in freezing weather too long freezes to death.100 Sim minutesSeasons
HungerA Sim whose Hunger runs out completely starves to death after a stretch of being Ravenous.960 Sim minutesBase game
MoldA Sim who breathes toxic mold until it is deadly dies of Moldinitis.20 Sim minutesFor Rent
Mother PlantIn StrangerVille, a Sim who offers themselves to the Mother Plant, or fights it alone again after losing, is consumed.NoneStrangerVille
Old ageElders die of old age when their Elder life stage runs out.7, 14 or 56 days (short, normal or long lifespan)Base game
OverheatingA Sim who stays in scorching weather too long overheats and dies.100 Sim minutesSeasons
PoisonA Sim poisoned in Selvadorada dies if the poison isn't cured in time.4,320 Sim minutesJungle Adventure
Rabid Rodent FeverA Sim bitten by a pet rodent from a dirty cage can catch Rabid Rodent Fever, which kills if left alone.4,091 Sim minutesMy First Pet Stuff
Steam roomA Sim who sits in a steam room far too long dies of overheating.200 Sim minutesSpa Day
SunlightA vampire who stays in direct sunlight burns up.60 Sim minutesVampires
Urban mythA Sim who is told the urban myth again while still wondering if it's real dies of fright.NoneHigh School Years

How the game rolls a random death

The game uses two methods to decide if a risky action kills your Sim. Some deaths use a direct percentage roll with multipliers. Eating Pufferfish Nigiri has a 0.5 percent base chance to kill, which multiplies by 6 for Poor quality.

Other deaths use weighted outcomes. The game gives each possible result a weight and picks one when the action finishes. A Murphy bed malfunction gives survival a weight of 7 and death a weight of 3, for a 30 percent base chance.

Your Sim's skills, traits, and moodlets multiply those weights up or down. For mountain climbing, high Rock Climbing skill multiplies the safe outcomes, which lowers the chance of falling. For a broken Murphy bed, the death weight multiplies by 2.5, making a fatal crush much more likely.

Why some deaths have no odds

Not every death in The Sims 4 uses a random roll. Certain deaths happen every time you meet the conditions. Eating cake from a hungry cow plant or drinking three Beetle Juices in a row always turns your Sim into a ghost.

Timer deaths use a hidden meter that fills or drains at a set rate per sim-minute. Freezing and overheating add 1 to their meter each sim-minute in normal cold or heat, and 8 in extreme weather. The Sim dies when the meter hits 100.

You can stop most deaths with the cheat console in Live mode. Press Ctrl + Shift + C on PC or Cmd + Shift + C on Mac, then type death.toggle false. This stops every death that runs through a death interaction, though the third Beetle Juice still turns your Sim into a ghost.

Questions

What are the odds of dying from emotions in The Sims 4?

An Enraged or Mortified Sim has a 16.67 percent chance to die per emotional outburst animation. A Hysterical Sim has a 10 percent chance to die per outburst. After a non-fatal outburst, the game waits 30 to 50 sim-minutes before rolling again.

How does the Chased by Death trait affect death odds?

The This Is Your Final Warning... moodlet from the Chased by Death trait raises the odds for several random deaths. It multiplies the pufferfish death chance by 30, the Murphy bed death weight by 4, and the spellcaster overload death weight by 999,999. For killer chickens, a non-ghost Sim with the Chased by Death trait gets a 9,999,999 multiplier on the death weight.

Can a Sim die from the first lightning strike or electrocution?

No, the first shock or strike only gives a warning moodlet. A second shock while Seriously Fried kills a Clumsy Sim 100 percent of the time, and a Handy Sim 50 percent of the time. A second lightning strike while Supercharged has a 40 percent base chance to kill.

What are the odds of a meteor hitting a Sim?

Watching the sky through a telescope has a 1 percent base chance per telescope action to trigger a meteor. If triggered, you get a warning moodlet and 20 sim-minutes before the meteor lands.

How do you resurrect a Sim who died a random death?

Add the ghost to your household and open the cheat console in Live mode. Type traits.remove_trait followed by that death's ghost trait, such as trait_ghost_Anger or trait_Ghost_Meteorite. Removing the ghost trait brings the Sim back to life.