What are the right answers to the High School chance cards in The Sims 4?
Sims 4 High School chance cards: every answer
The High School career has 48 chance cards. Here is every card, each choice, and what it can lead to, with its odds and its effect on grade performance, from the game files. On 3 of them, one choice is best for grade performance.
Guest Speaker
A guest speaker came into class today to talk about a Teen's future or maybe they were selling some jewelry, your Sim isn't sure. Around the classroom, some students begin to pull out their phones, but the teacher is occasionally glancing at the students. Should your Sim pull out his/hers too?
Send out social media updates
- 50%: Your Sim checks his/her phone, posts a quick update, and stuffs it back into his/her pocket just before the teacher's gazes falls on him/her. That was close! (no grade performance change)
- 50%: Your Sim pulls out his/her phone and starts to browse social media when he/she hears a polite cough. Your Sim glances up to find the teacher's gaze locked on him/her! He/She sighs and stuffs his/her phone back into his/her pocket. (grade performance −5)
Wait until after class
- 100%: Your Sim decides the risks are too great and settles back into listening to the guest speaker's incredibly long and incredibly boring speech. (no grade performance change)
Health Class
A communal groan stretched across the classroom as reality set in that today was the day health class took over. Most students would have stayed home had they known. Nobody wanted to be here to learn about their bodies! How embarrassing! There aren't many ways to get out of this now, which means your Sim needs to find a way or decide to stick it out.
Faux Faint!
- depends on Acting: Your Sim collapses to the floor! The teacher rushes to your Sim's side as classmates cry out. Once your Sim awakens, he/she is sent to get a snack and rest up, successfully missing the rest of the discussions. (no grade performance change)
- depends on Acting: Your Sim dramatically collapses to the floor! After some gasps, confusion, and minor panic, a classmate helps your Sim back into his/her seat. The teacher, concerned and suspicious, hands him/her some water and then resumes the presentation. (grade performance −5)
Stick it Out
- 100%: Your Sim takes a deep breath and remains seated. Despite the cringe-worthy diagrams, the information seemed like it could be useful... someday. (no grade performance change)
Kick Me!
It's almost like Grade School all over again. At some point during class, some of the rougher classmates silently put a "Kick Me" sign on the back of a fellow student. Someone should stand up to those bullies, but should it be today?
Best for grade performance: Make a Scene about the Sign to the Teacher.
Make a Scene about the Sign to the Teacher
- 50%: Your Sim tells the teacher about the sign and helps get it off. The teacher is thankful and tells your Sim that he/she did the right thing. (grade performance +5)
- 50%: Your Sim gets the teacher to deal with the Kick Me sign, and things seem to end well. But later in class a note gets passed to your Sim warning him/her to watch out for the bully's repercussions. (no grade performance change)
Tell the Classmate Discreetly
- 100%: Your Sim passes a note to his/her classmate that they have a sign on their back. The classmate looks upset but grateful to be told. (no grade performance change)
PA Announcements
The PA loudly chirps on for some announcements. Your Sim doesn't really care to hear about the weather forecast or updates to the school's social calendar. With no lessons going on, now seems like a good time to listen to tunes.
Listen to Music
- depends on Music Lover: Your Sim pops in headphones and subtly jams while the tunes drown out the boring updates and classroom drama. (moodlet: Jammin' Out!)
- depends on Music Lover: Your Sim slides his/her headphones in and begins to jam out. It's unsure if the desk drumming gave it away, but the teacher immediately noticed and cut the concert short. Maybe your Sim can work on being discreet in detention. (moodlet: Caught!)
Listen to Announcements
- 50%: Surprising everyone, the announcements had some interesting updates for once, and your Sim learned more about his/her fellow classmates. (no grade performance change)
- 50%: The announcements methodically droned on and on, repetitive and unimportant to anyone listening. One student even dozed off. (moodlet: PA Snoozefest)
PA Prank
First there was an odd warbling sound coming from the announcement speakers and then a cacophony of very blatant flatulence noises. While those sounds are very immature and far beneath your Sim, he/she can't help but smirk at the predicament, especially with the teacher's response. This could be the time to piggyback off the prank and become a legend among pranksters.
Add Personal Sounds to the Speaker Prank
- depends on Mischief: Your Sim skillfully adds his/her armpit to the sounds coming out of the PA. His/Her fellow classmates get a pretty good laugh out of it. (skill: Mischief)
- depends on Mischief: Your Sim stands up and tries to add his/her armpit sounds to the PA noises, but nothing comes out right. His/Her classmates look on, unimpressed and the teacher sighs and tries to refocus the class back on their lessons. (no grade performance change)
Appreciate the Prank on its Own Merit
- 100%: Your Sim allows the prank to continue, offering neither praise nor disapproval. The moment passes, the teacher grumbles, and class continues on. (no grade performance change)
Passing Notes
Your Sim was about to start dozing off when another student passes him/her a note and points at another student. Your Sim didn't even know passing notes was still a thing with social media and phones. Does your Sim continue the note chain or maybe add some changes to the note?
Pass the Note Along
- 50%: Your Sim passes the note to the student next to him/her and gets a thumbs up from the classmate who passed him/her the note. (no grade performance change)
- 50%: Your Sim tries to pass the note on but is caught by the teacher with his/her arm outstretched. The teacher stares down menacingly at your Sim, grabs the note, and continues class, (grade performance −5; moodlet: Took The Blame)
Add Some Changes
- depends on Mischief: Your Sim added a few jokes onto the note before passing the note along, causing a few snickers to the people who read it afterwards. (moodlet: Friendly Game of Telephone; skill: Mischief)
- depends on Mischief: Your Sim added a few scribbles he/she thought would cause a laugh, but then no one was happy about it. All your Sim got for his/her additions was a little extra irritation from his/her classmates. (no grade performance change)
Spiky Ceiling
Whoosh! Another classmate tosses a pencil up and it perfectly sticks into the ceiling. Everyone in the class can't seem to pay attention to the board anymore, instead focusing on the pencils hanging above them. This could be your Sim's moment to shine, is it time for him/her to become class famous and stick the landing?
Toss the Pencil
- depends on Mischief: Your Sim flicks a spare pencil up towards the ceiling and sticks to it with a satisfying thud. A couple of classmates gasp, and your Sim allows himself/herself a small, confident smile. (moodlet: One of the Cool Kids)
- depends on Mischief: Your Sim flicks his/her pencil upwards, but it fails to stick to the ceiling. Instead, it careens downward, bounces off the floor at an awkward angle and smacks the teacher in the face. Oops! At least it didn't hit them in the eye. (grade performance −5; moodlet: Stuck!)
No Pencil Throwing Today
- 100%: Your Sim glances at the pencil throwers and shakes his/her head before returning his/her attention back to the teacher's lecture. (grade performance +5)
Starting Rumors
It started as a simple whisper among the other students in class, but now it has grown far more intricate. Someone's mom's cousin's kid did something or other after school. No one can keep the story straight. When a classmate asks your Sim what he/she knows about the subject, should he/she keep spreading the rumor or stop it in its tracks?
Continue the Spread
- 50%: The classroom buzzes about your Sim's take on the school's latest rumor, but out of the corner of his/her eye, your Sim can see the teacher looking over and frowning. (no grade performance change)
- 50%: No one believes your Sim's wild story could possibly be true. Your Sim withdraws sheepishly, trying not to make a bigger fool out of himself/herself. (no grade performance change)
Stand Up for the Student
- 50%: Your Sim calls the rumor rubbish and calls out his/her classmates for spreading such obvious foolishness. They glance at one another, abashed. (moodlet: Stopping The Spread)
- 50%: Your Sim does his/her best to appeal to his/her classmates better angels, but to no avail. The rumor has a life of its own, and all your Sim got for trying to stop it was the ire and irritation of his/her classmates (no grade performance change)
Talent Show
The student body is trying to organize a Talent Show. Your Sim thinks this would be a great opportunity to show off his/her comedy skills! Your Sim's friends constantly tell him/her he/she's funny, so why not expand his/her audience? Should your Sim sign up?
Take the Stage by Storm!
- depends on Goofball, Comedy: Talk about Comedy Gold! Your Sim was hilarious and received a standing ovation. The students will be talking about that llama joke for weeks! (skill: Comedy)
- depends on Goofball, Comedy: Major oof. Giggles erupted in pockets of the crowd, but sadly not from any jokes your Sim told. It looks like some more practice may be in order before he/she ascends to Comedy King/Queen. (moodlet: A Laughingstock!)
Not Worth the Risk
- 100%: Your Sim decides to opt out. His/Her jokes are for him/her and his/her friends only. Your Sim would rather enjoy the show as an audience member anyways. (no grade performance change)
Ceramics
The hit movie "Spirit", starring Patwick Swazzy, did not prepare your Sim enough for this class. Between the clay whipping round and round, and the glaze clumping to every surface, his/her pottery is looking more like a soupy mess. To top it off, your Sim's outfit has been completely ruined. Scrubbing the stains will take time but the alternative is to leave class a mess.
Scrub it Out
- depends on Neat: Your Sim grabbed a sponge and began scrubbing. He/She manages to get all the gunk out without anyone noticing his/her absence. Once dry, his/her outfit is good as new! (no grade performance change)
- depends on Neat: Your Sim spends time scrubbing away at his/her outfit. Unfortunately, the teacher notices him/her neglecting his/her work to save the clothes and docks him/her points on the assignment. (grade performance −5)
Embrace the Messy
- depends on Creative: Your Sim decides to rock it! The outfit gives off an artsy post-apocalyptic vibe with the clumps of clay and dust trails. Could this be the next big trend? (moodlet: Post about a Passion for Fashion)
- depends on Creative: Your Sim isn't thrilled with the decision to embrace his/her disastrous look. The mess starts to crust over and smell terrible as time goes on. Turns out being covered in clay is only cute in the movies. (moodlet: Clumpy Clothing)
Color Theory
And here your Sim just thought there were only primary and secondary colors. Now suddenly there are 7 different color schemes, a wheel, and some associated values. Art was supposed to be the easy class, but now there is just so much to memorize that your Sim doesn't know if he/she will ever be ready to test on this. Unless he/she makes a Cheat Sheet.
Make a cheat sheet
- 50%: Your Sim jots down a few notes onto a small card and hides it inside his/her desk without anyone noticing. Now he/she'll have easy access to it on the next exam. (grade performance +5)
- 50%: Your Sim jots down a few notes on a small card, but when he/she tries to hide it, the card slips out of his/her hands and falls to the floor! The teacher picks it up, looks at it a moment, then glances at your Sim before walking away with card in hand. (grade performance −5)
Study hard and memorize the color theory
- depends on Art Lover, Creative, Goofball, Erratic, Painting: Your Sim decides the straight and narrow is the best path. He/She pays close attention during class, writes down clear and easy to study notes, and generally does his/her best to prepare for the next exam. (grade performance +5; moodlet: Ready To Test)
- depends on Art Lover, Creative, Goofball, Erratic, Painting: It's no use! Try as he/she might, there's just no way your Sim can keep his/her brain focused on learning these colors. He/She doesn't feel confident going into the next exam. (grade performance −5)
Spaghetti Towers
No one said working with hot glue and spaghetti would be easy. But today is the day! Your Sim must put his/her art skills to the test and build a tower out of delicious carbs and craft store adhesive. There's a catch, of course. The structure must withstand a weight placed on top! With such a challenge, would strategy be best, or just winging it?
Strategic Moves Only
- depends on Mischief: Only a spaghetti master could form such an architectural miracle! Your Sim's tower stood tall and firm as the teacher placed weights upon it. Who knew spaghetti was so strong!? (grade performance +5; moodlet: Spaghetti Architect)
- depends on Mischief: Your Sim thought it would be a brilliant idea to hide the weights. No weights mean no tower test! The teacher, however, was less impressed with that notion. They were also less impressed with the attempted heist. Next time, do the project. (grade performance −5; moodlet: Caught!)
Just Wing It!
- 100%: Your Sim begins slapping together bits of spaghetti and hot glue with zero game plan. After a whirlwind of creativity and flavor, it ultimately ends in a disastrous collapse. It seems using cooked spaghetti may not have been the best idea. (grade performance −5)
Still Life
With the lights turned down for still life drawings, drowsiness sets in. Your Sim can't resist dozing off while staring at unmoving objects, trying to capture their shape. It's unlikely the teacher will notice if your Sim just takes a quick nap, right?
Nap Away!
- 50%: Your Sim curls up at her desk and drifts off to sleep. Becoming a still-life himself/herself, he/she manages to squeeze in a quality nap before the bell rings. (no grade performance change)
- 50%: Your Sim drifts off only to be startled awake by a tap on the shoulder. The teacher is looming over him/her with an exasperated look. Napping during class didn't go unnoticed, especially with such loud snoring. (grade performance −5)
Stay Awake
- 100%: Your Sim fights the droopiness in his/her eyes to keep himself/herself awake. It's a struggle, but he/she does manage to make it through class. (no grade performance change)
The Art of the "Business"
The class is going over some business advice book written by some rich Sim and something just doesn't seem right. All the advice appears to be how to get rich when already rich. Maybe it's time to let the teacher know what your Sim thinks of this book.
Give a piece of teenage insight
- depends on Ambitious, Bro, Materialistic, Evil, Lazy, Charisma: The teacher agrees and compliments your Sim for his/her insight. Maybe he/she's got a future in this field! (grade performance +5; moodlet: How To Climb the Corporate Ladder)
- depends on Ambitious, Bro, Materialistic, Evil, Lazy, Charisma: The teacher frowns and asks if your Sim was so smart, why doesn't he/she already have a successful business like the author did at his/her age. (grade performance −5; moodlet: Grade Trickling Downward)
Might still learn something from the book
- 100%: No matter how your Sim tries to read between the lines, this book is nothing but a self-congratulatory vanity project of some rich jerk. (grade performance −5)
Branding
One of the most important part of marketing something is how it's branded, at least according to the teacher in class today. Part of the in class assignment is to make an original brand and present it to the class. Your Sim figures this could go one of two ways, either try a serious brand or make it a complete joke.
Take the assignment seriously
- depends on Ambitious, Bro, Materialistic, Evil, Lazy, Charisma: No matter how your Sim tries to read between the lines, this book is nothing but a self-congratulatory vanity project of some rich jerk. (grade performance +5; moodlet: All In The Branding)
- depends on Ambitious, Bro, Materialistic, Evil, Lazy, Charisma: No one is taking the brand your Sim put together seriously, even though he/she put a lot of work into it. Effort doesn't always yield results, I guess. (grade performance −5)
Make a funny brand
- depends on Ambitious, Bro, Materialistic, Evil, Lazy, Charisma: Sometimes all a brand needs is good humor surrounding it, and your Sim seems to have struck a lot of praise for his/her comedic brand. (grade performance +5; moodlet: Brand Recognition; skill: Mischief)
- depends on Ambitious, Bro, Materialistic, Evil, Lazy, Charisma: Your Sim is greeted by a little bit of confusion and lot of yawning when as he/she presents his/her brand idea. Maybe his/her humor calibration was a bit off. (grade performance −5; skill: Mischief)
Investing
Investing can be tricky, and risk is almost always involved. Your Sim needs to decide how to invest a sum of Simoleons in order to pass his/her assignment. What's the best course of action?
Simoleon Savings
- depends on Materialistic: Your Sim confidently writes down his/her personal investment plan. Despite the small interest rates, a savings account is still an investment. And it's one the teacher approves of! (grade performance +5)
- depends on Materialistic: Your Sim begins to write down a more private investment plan, a savings account. Seeing this over his/her shoulder, the teacher notes that it's not a risky enough answer. Think bigger! (grade performance −5)
Stock Market
- 50%: Your Sim scribbles down a plan to invest in stocks, hoping it's high-risk with high rewards. The teacher is impressed with your Sim's work as it gives attention to risk-return tradeoff assessments. In other words, good job! (grade performance +5)
- 50%: While a risky investment is appreciated, your Sim forgets to account for a total market crash in his/her answer. (grade performance −5)
Startups
The whole class cheered as the teacher presented notorious Startup trends like bean bag chairs and epic snacks. Nothing says "cool workplace vibes" like a ping pong table. Classmates all across the room start throwing their hands up to suggest even better ideas for potential business benefits. Now's a great time to pitch something.
Fair Wages
- depends on Overachiever, Materialistic: The teacher applauds your Sim's response and awards him/her bonus points on the next test for thinking outside the cupcake-machine-box! (no grade performance change)
- depends on Overachiever, Materialistic: Your Sim's suggestion falls a bit flat. The teacher commends him/her for his/her realness, but his/her classmates think he/she ruined the vibe. (no grade performance change)
Say Nothing
- 100%: Your Sim sits back to watch the class erupt with ideas. Not all were practical or possible, but they were fun. (no grade performance change)
C.A.D.
Technical drawings seem insanely advanced in the world of 3D media. Your Sim misses the days when macaroni art or sandcastles sufficed as 3D designs. Would a macaroni noodle work as a project idea? Maybe a sandcastle?
Computer Noodle!
- depends on Genius: Your Sim immediately starts crafting a digital noodle. It folds and unfolds like a technical work of art, impressing everyone. Who knew pasta could be so complex! (grade performance +5)
- depends on Genius: The teacher is not exactly thrilled by a curved cylinder that took two minutes to make. It's important for your Sim to try harder next time. (grade performance −5)
Sandcastle!
- depends on Genius: Your Sim decides to go all out on his/her beachfront architecture and creates a sandy success! (grade performance +5)
- depends on Genius: Your Sim spends more time trying to replicate sand than he/she does making the castle. With nothing to show in the end, his/her project is deemed a flop. (grade performance −5)
Internet Protocols
The school set up safety blockers on web pages to keep students from getting distracted or downloading viruses. Unfortunately, this means your Sim can't pull up the funny cat video he/she wanted to show the class. Hacking around the blockers could have serious consequences, but that cat video IS hilarious.
Remove the Blocker
- depends on Goofball, Cat Lover, Mischief: Your Sim does a bit of hacking and pulls up the cat video. A roar of laughter bursts from the class. So worth it! (no grade performance change)
- depends on Goofball, Cat Lover, Mischief: Unfortunately, your Sim wasn't as careful as he/she thought when removing the blockers. his/Her shenanigans let a virus in, and now he/she will have to spend detention wondering where he/she went wrong. (moodlet: Caught!)
Leave the Blocker Alone
- depends on Overachiever: Your Sim saw his/her teacher's relief over his/her decision to follow the rules. Getting on the teacher's good side can have perks too. (grade performance +5)
- depends on Overachiever: The teacher might be happy, but the students are not. Your Sim's promise goes undelivered, and the cute cats remain unseen. (no grade performance change)
Programming Humor
The teacher decided to appeal to students with a very cringeworthy meme. Not only is it very dated but it most likely was meant for someone who understood computers far more than your Sim. Should your Sim give at least chuckle in the awkward silence to be polite?
Best for grade performance: Awkward chuckle in the silence.
Awkward chuckle in the silence
- 50%: The teacher glances over at your Sim, and your Sim can see the relief and gratitude in the teacher's eyes. (grade performance +5)
- 50%: As your Sim's awkward laughter cracks the silence, he/she becomes acutely aware of all the eyes in the classroom turning towards him/her. Your Sim suddenly wishes he/she could just disappear. (moodlet: Crickets)
Leave the silence hanging
- 100%: Your Sim isn't inclined to stick his/her neck out for the teacher's strange joke. The silence hangs in the air for a bit, the teacher grimaces, and class continues. (no grade performance change)
Typing Test
The teacher is claiming that students need to have 60 words per minute while typing to pass the class. Your Sim doesn't even know why that's relevant, everything is done on the phone now anyway. It should be safe to get in some social media updates while in class, it's related to the course subject in some ways anyway.
Send out social media updates
- 50%: Your Sim checks his/her phone, posts a quick update, and stuffs it back into his/her pocket just before the teacher's gazes falls on him/her. That was close! (no grade performance change)
- 50%: Your Sim pulls out his/her phone and starts to browse social media when he/she hears a polite cough. Your Sim glances up to find the teacher's gaze locked on him/her! He/She sighs and stuffs his/her phone back into his/her pocket. (grade performance −5)
Wait until after class
- 100%: Your Sim decides the risks are too great and settles back into listening to the guest speaker's incredibly long and incredibly boring speech. (no grade performance change)
A Difficult Problem
As you reach the last questions on the final exam, an art question emerges. Instead of asking you to name notable works of art, this question asks a more practical art question. It asks about the different painting techniques and asks you to draw a small sketch to demonstrate your expertise.
Rely on Painting Skill
- depends on Painting: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Painting: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
If you had accidentally discovered the best flavor of bubble tea that you had ever had in your life, but it uses a petal from the Death Flower. How would you convince other Sims that it is worth a taste?
Rely on Charisma Skill
- depends on Charisma: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Charisma: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
This computer science question is a two-parter. First, it asks you to write your name in binary. Then it asks you to write a program to convert every name that the program is given into binary!
Rely on Programming Skill
- depends on Programming: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Programming: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
The scenario states that you are traveling abroad and want to order some lunch at a local restaurant. Your friends say it's the best in town, but you'll need to order food in the local language. How would you ask the server to order your lunch with a formal tone?
Rely on Charisma Skill
- depends on Charisma: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Charisma: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
Multiple questions have come up on the exam about the class's assigned reading. The book centered around a narrative of Sims that could mysteriously live forever and never age. There are specific questions about the plot, characters, and ending. In essay format, write about the key themes and provide examples from the book that support those themes.
Rely on Writing Skill
- depends on Writing: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Writing: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
The classic math question asks; what is the probability of landing on a specific number when rolling a dice? What is the percent chance of landing on the same number three times in a row? Five times?
Rely on Logic Skill
- depends on Logic: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Logic: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
Copperdale is surrounded by a lake named after a rich and vibrant gemstone. This question asks you to name rock formations relating to various locations and to list the mineral properties of such stone formations.
Rely on Logic Skill
- depends on Logic: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Logic: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
A Difficult Problem
Due to Copperdale's rich and extensive history, the teachers decided to add a few questions asking about the mining days of the past. Including an essay prompt that asks you to elaborate on the impact, the founder may have had in the early stages of Copperdale's development.
Rely on Writing Skill
- depends on Writing: Your Sim trusted in his/her understanding of the subject matter and felt like he/she gave a pretty good answer to the question. (grade performance +8)
- depends on Writing: Your Sim did not have nearly the grasp of the subject he/she thought he/she did and gave a pretty shaky answer. (grade performance +4)
Wing It
- depends on the Sim: Your Sim followed his/her gut and just started writing an answer based purely on chance. Somehow, staring at his/her answer, he/she thinks he/she did all right. (grade performance +5)
- depends on the Sim: Your Sim trusted in fate to deliver him/her an answer to this tough exam question, but fate failed him/her. Staring at his/her finished answer, your Sim knows that he/she's got no chance of being right... (grade performance +2)
"I" Before "E"
Some say Simlish is hard, but there are some languages that just have confusing rules. Don't even get started on how conjugating a verb works. This might be a good time to make a Cheat Sheet for any upcoming tests.
Make a cheat sheet
- 50%: Your Sim jots down a few notes onto a small card and hides it inside his/her desk without anyone noticing. Now he/she'll have easy access to it on the next exam. (grade performance +5)
- 50%: Your Sim jots down a few notes on a small card, but when he/she tries to hide it, the card slips out of his/her hands and falls to the floor! The teacher picks it up, looks at it a moment, glances at your Sim, and then walks away with the card in hand. (grade performance −5)
Study hard and memorize the rules
- depends on Outgoing, Romantic, Snob, Lazy, Charisma: Your Sim decides that straight and narrow is the best path. He/She pays close attention during class, writes down clear and concise study notes, and genuinely does his/her best to prepare for the next exam. (grade performance +5; moodlet: Ready To Test)
- depends on Outgoing, Romantic, Snob, Lazy, Charisma: Predicates, adjectives, honorifics... it's all so foreign! No matter how much studying your Sim tries, he/she just can't seem to get a good understanding of how it all works. The next exam is feeling a little iffy right now. (grade performance −5)
Lost In Translation
It's immersion day for class, so Simlish is off limits. Unfortunately, your Sim might have a bathroom emergency if he/she can't figure out how to ask. He/She attempts his/her question but has no idea what the teacher said in response! Should he/she just go and hope the answer was yes?
Go to the Bathroom
- 50%: Your Sim gets up to leave, and the teacher nods! It's a successful interaction that helps both his/her grades and his/her bladder! (grade performance +5)
- 50%: Your Sim's teacher gives him/her a disapproving and confused look as he/she exits his/her seat. Turns out, your Sim asked for a banana, not the bathroom. (grade performance −5)
Wait Until Class is Over
- 100%: Your Sim doesn't want to risk being wrong, so he/she remains seated. The teacher assumes he/she was just practicing and moves on. (no grade performance change)
Worldwide Snacks
It's always an exciting class for your Sim when food is involved. The assignment requires everyone to bring in food or decorations for their presentation. If your Sim chooses food, he/she would have to make it from scratch. Unsure of his/her ability to cook, what option is best?
Cook Something!
- depends on Foodie, Cooking: Your Sim is surprised by his/her own ability to cook! It was delicious and authentic. A class favorite! (grade performance +5)
- depends on Foodie, Cooking: Your Sim is reluctant to hand out his/her food, and it doesn't take very long to realize why. Did he/she just give his/her whole class food poisoning? (no grade performance change)
Make Decorations
- 100%: Your Sim is super crafty and contributes beautiful decorations for the classroom. It was a safe choice, but it was the right one! (grade performance +5)
Color Coding
Color coding can be super helpful when highlighting to differentiate between topics. Luckily, your Sim has enough colors to make his/her work extra organized. Should he/she go for it?
Yellow Highlighters Only
- depends on Genius, Neat: Your Sim is comfortable with the basics. It works well, why fix it? (grade performance +5)
- depends on Genius, Neat: Your Sim starts highlighting the reading but soon realizes that important information is hard to find when the whole page is yellow. (grade performance −5)
Color Code it Up!
- 100%: Your Sim eagerly breaks out all the colors and assigns each one a theme or topic. His/Her notes have never been more organized. He/She's going to crush the next test! (grade performance +5)
Poetry
The in-class assignment today was to write some poetry. Easy enough, poetry is just some words. And maybe they are supposed to rhyme? Looking it up on his/her phone, your Sim found some good poetry online as examples but he/she is running out of time. Should your Sim plagiarize some lesser known poems and take the credit?
Plagiarize the poem
- depends on the Sim: The teacher didn't notice anything amiss with the plagiarized poem and even complimented your Sim on his/her rhyming. (grade performance +5; moodlet: Got Away With It)
- depends on the Sim: Your Sim may have picked too good a poem to plagiarize, because the teacher recognizes it instantly. Your Sim will have a lot of time to reflect on it in detention. (grade performance −5; moodlet: Caught!)
Write out an original poem
- depends on Creative, Bookworm, Writing: Your Sim diligently writes out a poem. The teacher looks over his/her work and nods approvingly! Maybe your Sim has a knack for poetry. (grade performance +5)
- depends on Creative, Bookworm, Writing: Your Sim strings together a few words that look like they could possibly sound like a poem. The teacher doesn't seem to agree, since they haven't stopped frowning since they started reading it. (grade performance −5)
Reading Aloud
The moment your Sim has been dreading is finally here. The teacher has called upon him/her to read the next passage aloud. Politely declining will soon reach its limit.
Agree to Read Aloud
- depends on Bookworm, Clumsy: Your Sim makes his/her way through the passage carefully. With no slip-ups, it's a huge accomplishment for his/her public speaking skills! (grade performance +5; skill: Charisma)
- depends on Bookworm, Clumsy: Your Sim tries his/her best but ends up stumbling over several words. After a few snickers, he/she stops. It's over now but at what cost? (moodlet: Tongue Tied)
Say No Thank You
- 100%: Your Sim declines for what is probably the millionth time. Before the teacher can object, another student volunteers. Total lifesaver! (no grade performance change)
The Classics
Today your Sim is learning about the Classics in literature. No Young Adult Fiction like "The Bladder Games" here, only boring books like "Crisis Barn". If there wasn't a movie made of it then how is it any good? Doesn't make the pop quiz any easier to answer. Maybe a quick glance at the story notes app will help your Sim get through this quiz.
Open Story Notes
- depends on the Sim: Your Sim found the answers to some quiz questions in his/her notes while the teacher's back was turned. It looks like he/she got away clean! (grade performance +5; moodlet: Classically Studied)
- depends on the Sim: Your Sim tried to sneak a look at some notes while the teacher's back was turned but got caught. Apparently the teacher was only pretending to look away. That's cheating! (grade performance −5; moodlet: Caught!)
No Cheating Today
- depends on Creative, Bookworm, Writing: Even though he/she was struggling, your Sim managed to get through the quiz on memory and good study habits. Who needs cheating! (grade performance +5; moodlet: Classically Studied)
- depends on Creative, Bookworm, Writing: Your Sim muddled through the quiz as best he/she could but without a good understanding of the story. A bad quiz result was pretty much the best your Sim could do. (grade performance −5)
Algebra
The whiteboard reads, "Farm Chickens have laid 30 percent fewer eggs this year compared to last. If 3500 eggs were laid this year, how many eggs were laid last year?". Should your Sim volunteer to answer the question?
Go Solve it!
- depends on Genius: Your Sim walks up to the whiteboard and writes his/her answer. His/Her teacher, pleased, claps loudly and sends him/her back to his/her seat. Egg-cellent work! (grade performance +5; moodlet: Math Whiz)
- depends on Genius: Your Sim walks up to the whiteboard and writes his/her answer. Sadly, it's a bit scrambled, and he/she has to watch the teacher erase it in front of everyone. (grade performance −5)
Let Someone Else Go
- 100%: Lacking confidence, your Sim lets someone else go. Besides, he/she prefers his/her answers over easy, and this one is clearly hard-boiled. (no grade performance change)
The Fundamentals
A crazy math problem about one hundred Llamas is unlikely to have real-world application. But fundamental math is an everyday part of life. For example, bills! Budgeting around life expenses and luxury goods involves estimates and quantitative concepts. How should your Sim approach the mathematics of life?
Ask Others for Help
- depends on Insider, Snob, Self-Assured: Your Sim proclaims that getting help is a solid approach. No one can face math alone! (no grade performance change)
- depends on Insider, Snob, Self-Assured: Your Sim scoffs at the idea of mastering mathematics alone, a reaction that doesn't sit well with his/her teacher. Does your Sim think he/she'll magically hit the motherlode to avoid math? (grade performance −5)
Master the Fundamentals!
- 100%: Your Sim jots down helpful notes from the lesson. It'll take time to get the hang of things, but it'll be worth it in the long run. (no grade performance change)
Sides of a Triangle
At some point between Isosceles and Scalene, all sides of the triangles on the board looked the same. Measuring angles might be fun to some people, but right now your Sim is thinking of something else. That didn't stop the teacher from calling on him/her though. Your Sim has to think of an answer quick!
Isosceles
- depends on Genius, Logic: Your Sim takes a breath and recalls the lecture the teacher has given up to this point, and the answer becomes obvious. He/She answers correctly and gets a nod of approval from his/her teacher. (grade performance +5)
- depends on Genius, Logic: Your Sim panics and tries frantically to apply what the teacher has taught to the question, but can't seem to form his/her thoughts. He/She blurts out his/her best guess but gets it wrong. The teacher frowns and tells your Sim to sit back down. (grade performance −5)
Scalene
- depends on Genius, Active, Hot-Headed, Logic: Your Sim takes a breath and recalls the lecture the teacher has given up to this point, and the answer becomes obvious. He/She answers correctly and gets a nod of approval from his/her teacher. (grade performance +5)
- depends on Genius, Active, Hot-Headed, Logic: Your Sim panics and tries frantically to apply what the teacher has taught to the question, but can't seem to form his/her thoughts. He/She blurts out his/her best guess but gets it wrong. The teacher frowns and tells your Sim to sit back down. (grade performance −5)
Statistical Chances of Failure
Pop Quiz, about Statistics! Your Sim thought the quiz would be hard enough, but one question just feels impossible. It's multiple choice so thinking Stastically, C is the safest choice.
Go with C
- depends on Genius, Logic: Your Sim ignores the superstitions plaguing his/her mind. C is the right answer, and your Sim picks it confidently. (grade performance +5)
- depends on Genius, Logic: Your Sim thinks C looks suspicious, but the statistical analysis of the internet can't possibly be wrong. He/She picks C but doesn't feel too great about it afterwards. (grade performance −5)
It Can't be C Again
- depends on Genius, Active, Hot-Headed, Logic: Your Sim's gut tells him/her that the answer can't possibly be C, and that given the answer pattern thus far, A seems the most likely answer. Your Sim goes with it, and as he/she looks over the question again, he/she thinks it actually looks correct! (grade performance +5)
- depends on Genius, Active, Hot-Headed, Logic: There were too many C's in a row, so your Sim takes a stab at random at another answer. He/She moves on with the quiz but can't help but feel he/she has no chance of getting that one right. (grade performance −5)
Chemical Mixing
Chemistry is like cooking a recipe... just with far more dangerous ingredients. Like following a recipe though, there is always room for a little creative freedom. Chemicals in hand, should your Sim add some flavor to the school assignment?
Follow Instructions
- depends on Genius, Active, Logic: Your Sim sticks to the recipe expertly and completes the experiment. The outcome is textbook, and your Sim smiles, proud of his/her accomplishment. (grade performance +5)
- depends on Genius, Active, Logic: Your Sim tried to follow the directions, but they were just too ambiguous! The experiment fails and your Sim has nothing to show for it but a mess and a poor grade. (grade performance −5)
What's the worst that can happen?
- 50%: Your Sim grabs a few extra ingredients out of the cabinets and pours them into the mixture. It begins to bubble over, expelling a pungent cloud of smoke into the air, causing havoc in the classroom. (skill: Mischief)
- 50%: As your Sim adds some extra ingredients seemingly at random, the whole thing bubbles menacingly before a gout of flame jumps out of the mixture and singes your Sim's eyebrows. That was close! (grade performance −5; moodlet: Experiment Gone Wrong)
Dissection Day
It's not the easiest lesson to learn for some Sims, but there are important anatomical lessons to be learned by dissecting a frog. There are also plenty of jokes that could be made at the frog's expense of course. With a little tap and some flailing arms, your Sim could make the frog dance.
Best for grade performance: Leave the immaturity out of the classroom.
Sing a classic tune while dancing with the frog
- 50%: Several students in the class laugh at your Sim's crass attempt at humor. It's not your Sim's proudest moment, but his/her classmates seem to appreciate it. (skill: Mischief)
- 50%: No one seems to find picking up a frog's corpse and flailing it around to some off-key singing particularly amusing. Your Sim probably should've known better. (grade performance −5; skill: Mischief)
Leave the immaturity out of the classroom
- 100%: Your Sim lets the moment of impulse pass and wonders how he/she might've thought that would've been a good idea. Instead, he/she focuses on the lesson. (grade performance +5)
Physics Experiment
What happens when a bowling ball is attached to a rope and swung around the class? Your Sim doesn't know just yet, that's why he/she is in class. The teacher is asking for volunteers, this might be your Sim's big chance to learn Newtonian Physics firsthand.
Listen to Teacher's Instructions
- depends on Genius, Active, Logic: Your Sim followed all of the teacher's directions and helped prove that physics can predict the path a bowling ball takes when released at a given velocity. (grade performance +5)
- depends on Genius, Active, Logic: Maybe it was because your Sim wasn't really paying attention, but for some reason he/she realized that a bowling ball was flying at his/her face about 0.2 seconds before it bounced off his/her forehead. Thankfully it wasn't going very fast, but it still hurt! (moodlet: Physics To The Face)
Throw that bowling ball as hard as possible
- depends on Mischief: The teacher just barely dodges the bowling ball your Sim hits with all his/her might, and the ball goes crashing into the whiteboard. Uh oh, the teacher looks a little upset. (moodlet: Caught!; skill: Mischief)
- depends on Mischief: The ball slips in your Sim's hands as he/she throws it. The ball careens a bit before swinging back in your Sim's direction. He/She barely has a moment to realize what's going on before the ball smashes right into his/her face. (moodlet: Physics To The Face; skill: Mischief)
Rock Collection
The teacher brought in their personal rock collection for Geology class and lets the class pass around the collection to get first hand experience with handling some geological oddities. There are some valuable rocks in that collection. The teacher might not know if a rock is missing.
Try to take a Rock
- depends on the Sim: Your Sim quietly slips a rock into his/her bag with none the wiser. The teacher might realize something missing, but there's not much they can do about it. (no grade performance change)
- depends on the Sim: Your Sim tries to slip a rock into his pocket but is quickly caught by the teacher. Looks like your Sim will have plenty of time to think about the repercussions of thievery in detention (grade performance −5; moodlet: Caught!)
No stealing today
- 100%: Your Sim is an upstanding citizen. There are certainly some valuable specimens in the collection, but nothing so valuable as your Sim's principles. (no grade performance change)
Ethical Learning
Your Sim was distracted trying to find the right color pen for note-taking and missed part of the teacher's lecture. He/She heard the phrase "CT" but doesn't know what the acronym stands for. What could it have been?
Critical Thinking
- 50%: Your Sim is sure he/she has it right and continues with his/her notes. A moment later, the teacher explains further, and your Sim knows he/she's nailed it. (grade performance +5)
- 50%: Your Sim quickly takes notes but is still somewhat behind. It was a lucky guess, but next time he/she should really listen. (no grade performance change)
Caterpillar Tyranny
- depends on Creative: Your Sim thinks it makes an excellent mnemonic device! And once he/she finds out what "CT" really means, his/her caterpillar friend will help him/her remember it. (grade performance +5)
- depends on Creative: Your Sim scribbles his/her fun little phrase, adding a wee little caterpillar next to his/her notes. His/Her doodles continue, distracting him/her even more until he/she's missed the entire lecture. (grade performance −5)
Geography
The world has diverse environments, cultures, and societies, all worth learning about and celebrating. Your Sim is excited to pick his/her location for the in-class presentation. It's made clear that no two students can choose the same topic. Suddenly a note from one seat over lands on your Sim's desk, asking what place he/she will pick.
Respond
- 50%: Your Sim writes down his/her choice and passes it back. He/She gets a thumbs up from his/her classmate and watches as they choose something else. How nice! (no grade performance change)
- 50%: Your Sim writes down his/her choice and passes it back. He/She watches as his/her classmate proceeds to STEAL his/her idea! The audacity! Now forced to pick somewhere else, he/she totally regrets sharing. (moodlet: Idea Theft)
Don't Respond
- 100%: Your Sim is taking no chances. He/She keeps his/her idea to himself/herself until it's his/her turn to sign up for the place he/she wants. (no grade performance change)
Historical Dates
No one told your Sim that remembering the past would require memorizing so many historical dates. It would probably be far easier to make a cheat sheet to use on any upcoming tests. It's not like your Sim can't just look up the dates later in life anyway.
Make a cheat sheet
- 50%: Your Sim jots down a few notes onto a small card and hides it inside his/her desk without anyone noticing. Now he/she'll have easy access to it on the next exam. (grade performance +5)
- 50%: Your Sim jots down a few notes on a small card, but when he/she tries to hide it, the card slips out of his/her hands and falls to the floor! The teacher picks it up, looks at it a moment, glances at your Sim, and then walks away with the card in hand. (no grade performance change)
Study hard and memorize the dates
- depends on Geek, Writing: Your Sim decides the straight and narrow is the best path. He/She pays close attention during class, writes down clear and easy to study notes, and generally does his/her best to prepare for the next exam. (grade performance +5; moodlet: Ready To Test)
- depends on Geek, Writing: Your Sim tries his/her best to follow along and study for the exam, but the numbers and names all just jumble together in his/her head. The next exam is going to be trouble... (grade performance −5)
Politics
Some Sims question local laws, regulations, policies, and taxes. But those are usually Sims who can vote. There are potentially weeks before your Sim needs to worry about this politics stuff. Time for a Social Media update!
Send out social media updates
- 50%: Your Sim checks his/her phone, posts a quick update, and stuffs it back into his/her pocket just before the teacher's gazes falls on him/her. That was close! (no grade performance change)
- 50%: Your Sim pulls out his/her phone and starts to browse social media when he/she hears a polite cough. Your Sim glances up to find the teacher's gaze locked on him/her! He/She sighs and stuffs his/her phone back into his/her pocket. (grade performance −5)
Wait until after class
- 100%: Your Sim decides the risks are too great and settles back into listening to the guest speaker's incredibly long and incredibly boring speech. (no grade performance change)
The odds are the game's: each result of a choice has the same weight unless a skill or trait test changes it, as noted. The effect in brackets is what the result's loot does. "Best for grade performance" is the choice with the highest expected change, shown only when every chance on the card is known.
More
- Everything High School Years adds
- Athlete chance cards
- Business chance cards
- Social Media chance cards
- Politician chance cards
- Critic chance cards
- Gardener chance cards
- Park Worker chance cards
- Conservationist chance cards
- Romance Consultant chance cards
- Salaryperson chance cards
- Scout chance cards
- Handyperson chance cards
- Video Game Streamer chance cards
- Civil Designer chance cards
- Engineer chance cards
- Law chance cards
- Simfluencer chance cards
