What are the right answers to the Salaryperson chance cards in The Sims 4?

Sims 4 Salaryperson chance cards: every answer

The Salaryperson career has 12 chance cards. Here is every card, each choice, and what it can lead to, with its odds and its effect on job performance, from the game files. On 5 of them, one choice is best for job performance.

Missed Train Home

Your Sim is doing the right thing and staying late to finish up a last minute influx of non-critical Form 84b's. That does mean he/she missed the train home and has to figure out what to do next. Should he/she catch a rideshare home or rest up in a capsule hotel while waiting for the late train?

Get a Rideshare Home

  • 50%: Your Sim needs to call a car, and it is during surge pricing! He/She gets home but at the cost of a few simoleons. (no job performance change)
  • 50%: Your Sim's Boss was also working late and missed the train. They choose to share a uncomfortably silent ride home. At drop off, the Boss turns to acknowledge your Sim's dedication to Farseer Data Corp with a silent nod. Your Sim gets a small performance gain at work. (job performance +7)

Stay at a Capsule Hotel

  • 50%: The capsule hotel room didn't include a shower of any size. Your Sim suffers the consequences (and smells) of the lack of a shower. (no job performance change)
  • 50%: The capsule hotel was... cozy. The sound proofing was not that great and your Sim didn't get the best nap. He/She did think up a more efficient filing system for the Form 84b's though and gets a small performance gain at work. (job performance +7)

Izakaya Business Meeting

The Boss calls a end of day meeting at the local Izakaya. It is implied that this gathering is what good team players participate in. Your Sim had a bad meal at lunch and really feels he/she should head home to recuperate.

Best for job performance: Head to the Izakaya.

Sneak Off Home

  • 50%: The phone rings on the train home. It's the team. The boss had pre-signed up everyone for Trivia night. The team stumbled on all the Voidcritter trivia questions which is the area they were counting on your Sim. (job performance −10)
  • 50%: All the time your Sim has spent being quiet and not speaking up at the office has paid off. No one notices that he/she has gone home. Finally, having no one remember your birthday pays off. (+§250)

Head to the Izakaya

  • 50%: The outing goes late. Your Sim's stomach begins acting up from lunch. Soon your Sim starts getting a little too honest with co-workers. A few of these comments are going to be remembered long after the evening ends and will end up in performance evaluations. (job performance −10)
  • 50%: The night out with the team was a huge success. The boss was very impressed with how many peanuts your Sim could fit in his/her mouth while still singing the company anthem. (job performance +15)

Karaoke Faux Pas

At the end of the day your Sim has joined his/her co-workers for Karaoke. After a few warm up songs, a difficult song is chosen and the microphone is passed to your Sim. His/Her mind races at the thought of embarrassment in front of co-workers. Will your Sim go for glory?

Pass the Microphone

  • 50%: The pressure is too much. Your Sim passes the microphone. The energy in the room noticeably drop. The disappointed looks in his/her co-workers eyes will startle your Sim awake just before he/she drifts off to sleep for years to come. (job performance −10)
  • 50%: As your Sim is about to pass the microphone when the Karaoke machine starts sparking. The music grinds to a halt and the evening ends with some laughs. Your Sim gets to walk away and boast that he/she would've blown them all away with his/her vocal talents. (moodlet: Lucky Escape; skill: Logic)

Sing Loud and Proud

  • 50%: Sometimes that voice in the back of your head screaming "Don't do it!" is right. Your Sim should've passed and lived with the shame. Now his/her ear shattering performance will live on forever in videos captuerd on co-workers phones. (job performance −10; moodlet: Failed Attempt)
  • 50%: Your Sim hits most of the notes. Even with the mistakes, he/she puts so much passion and showmanship into the performance that other patrons start to notice from the hall. Before the song ends a number of other customers have made their way into this Karaoke room and have even left tips. (+§275)

Revolutionary Idea

The long hours staring at acquisition forms have really inspired your Sim. He/She has come up with a revolutionary idea on using A.I. to auto accept terms of service prompts when installing apps. This will save the company minutes of time each year. Will your Sim risk standing out from the crowd and promoting his/her idea?

Best for job performance: Promote The Idea.

Promote The Idea

  • 50%: The company took your Sim's idea for a test run and it was disasterous. The program began autoliking all posts on Simstagram in which the company was tagged. It was a PR disaster. (job performance −20; moodlet: Work Annoyance, Failed Attempt)
  • 50%: Your Sim risks it and the idea is overwhelmingly popular. Your Sim's employee performance rating has gone from sufficient to acceptable. (job performance +25)

Forget It

  • 50%: Your Sim's co-workers find his/her idea book. The team begins to chastize your Sim for not supporting the team and sharing good ideas. Pay is docked for not being a team player. (no job performance change)
  • 50%: After taking a breath, your Sim realized that reading the terms of service is very important and everyone should always fully read them. That is what everyone does, right? (skill: Logic)

Idea Central

While browsing discussions over on Cell Overflow, the ultimate spreadsheet community, your Sim comes across a great new idea to help import tables from Farseer Data's table management software. Do his/her co-workers really need to know where the idea came from?

Best for job performance: Claim Idea.

Claim Idea

  • 50%: Your Sim is in trouble. The original idea was posted by a co-worker under a penname. This was after the idea was submitted to the team leads. The whole team is upset at your Sim's willingness to steal credit for personal gain. This shame will follow him/her around for a long while. (no job performance change)
  • 50%: The boss is impressed by the results. Your Sim receives all of the credit and performance boosts with none of the guilt. (job performance +7)

Give Credit

  • 50%: The Boss is enthusiastic about the idea. Even more about the great mind that came up with it. Your Sim is thanked greatly for pointing the company towards their best new hire of the year. Your Sim must switch desks to make room for the new hire. (job performance −10)
  • 50%: The idea is a success, and your Sim's humble attitude is even more of a success. (+§500)

Juice Contest

Late into the evening at the local Izakaya, the team hosts a impromptu Juice drinking contest. Your Sim is currently 6 pineapple punches in when he/she starts to feel a little rumbling in the gut. He/She is one of only 3 contestants left and the other two don't look so hot. Does your Sim go for liquid gold and down one more?

One More Juice

  • 50%: Your Sim raises his/her glass a little too exuberantly. The juice splashes into his/her face and drenches his/her outfit in a sticky mess. Your Sim spends the rest of the night trying to clean his/her clothes in the bathroom sink. This took even longer due to the long line of patrons waiting to wash their dishes. (job performance −10; moodlet: Juiced)
  • 50%: With a raucous cheer your Sim raises his/her glass and guzzles down the tasty juice to win the competition. With raised spirits all the team members begin to sing the greatest juice drinking songs late into the night. (job performance +7; moodlet: Juiced)

Take It Easy

  • 50%: Your Sim decided to call it a night and head home much to the dismay of his/her co-workers. He/She misses out on some much needed team bonding time. (job performance −10)
  • 50%: The smarter play was to call it a night and head home. Your Sim is already starting to receive he "Out Sick" notifications from co-workers for tomorrow. (skill: Logic)

Intractable Problem

Word of your Sim's skill has reached corporate leadership. They sign him/her up for one of the most difficult company business simulations, the dreaded Senembashi Simru. Rumor is, no one has ever beaten the scenario. Will your Sim tackle this alone and try for personal glory, or pull in a team of experts?

Brainstorm

  • 50%: It's only 15 minutes into the scenario before things start to go sideways. Your Sim begins expressing frustration and anger at the team. By the end of the hour the team is in a all out shouting match. No one wins today. (job performance −10)
  • 50%: Your Sim leads the team expertly through the scenario. In the end they don't actually win the scenario, but corporate leadership takes note of the well coordinated teamwork. The whole team receives a bonus for their team performance. (+§800)

Go It Alone

  • 50%: The enormity of the problem quickly overwhelms your Sim. After an hour the scenario administrator returns to the room to find your Sim huddled in the corner behind a shabby fort made from printer paper boxes. Your Sim should've asked for help. (job performance −20; moodlet: Work Annoyance)
  • 50%: After many long hours analyzing the problem your Sim realizes the truth. The problem is unsolvable. Your Sim refuses to admit defeat and 'alters' the simulation software to present a winning score. The entire company is shocked and your Sim goes down as the one and only employee to ever pass the simulation. (no job performance change)

Overtime

It's another evening of non-mandatory but implied that it is expected overtime. Your Sim can feel his/her energy draining but also really needs to finish this assignment. Should your Sim tackle this with a power nap or a energy drink?

Energy Drink

  • 50%: The extra jolt of energy does the trick and your Sim is buzzing around the office. He/She is moving at such a fast pace that he/she accidentally knocks the drink onto the freshly completed stack of form requisition forms. Tonight's work is completely ruined. (job performance −20; moodlet: Work Annoyance)
  • 50%: Luckily the Freezie Treats Vending Machine downstairs sells tasty Chilled Chatter Coffee's. Your Sim gets two just to be safe. The energy propels him/her to the productive zone. He/She finishes his/her work just in time to catch the last train home. (job performance +15)

Power Nap

  • 50%: Your Sim just needed to close his/her eyes for a few minutes to recharge. That was a mistake as the office prankster was quick to take advantage. Your Sim awoke to find some 'creative' drawings in highlighter on his/her face. (moodlet: Out Late Shame)
  • 50%: The 20 minute Power Nap should be just what your Sim needs. He/She finds a nice cozy ink toner closet that is dark and warm. Your Sim wakes up alert and ready to get through this overtime. Extra bonus, he/she found a half completed sudoku puzzle in the closet and how has late night entertainment. (no job performance change)

Lost Important Report

Corporate leadership has called a meeting of all team supervisors to go over next quarters acquisition stats. Your Sim is supposed to bring and present Farseer Data Actionable Acquisitions 42a report. Your Sim lost the report on the train on the way into work today. Now he/she is panicking. Should he/she admit the mistake or try and cover it up?

Cover Up

  • 50%: The meeting attendees quickly realize that your Sim is bluffing. He/She hasn't felt this guilty since trying to give a book report on how Of Mice and Men explored the deep social connections between rodents and Sims. (job performance −20; moodlet: Work Annoyance)
  • 50%: Deciding to try and bluff his/her way through this, your Sim prints a new cover page and slaps it on the old 41a report. In the meeting, the Vice President brings up that new actionable actions data has just come in so none of the reports are currently needed. She/He thanks the group for their hard work getting reports anyway. (job performance +15)

Admit Mistake

  • 50%: That report was pivotal for multiple teams to move forward with work next week. Everyone is questioning why your Sim doesn't have a backup copy saved anywhere. This does not reflect well on your Sim's competence. (job performance −20; moodlet: Work Annoyance, Failed Attempt)
  • 50%: Your Sim lets the group know about the last report. They reschedule the meeting for next week to give him/her time to get a new report ready. The meeting moves on without incident. (+§1,150)

High Level Meeting

The yearly team meeting, in front of all of the teams, is coming up and the GM has asked your Sim to give a 15 minute presentations on his/her team's project. Stage fright is real and your Sim starts shaking at just the thought of being on stage. Will he/she take the lead or opt to stay in the shadows.

Take the Lead

  • 50%: If the goal of a company wide presentation was to stand very still and quiet as if you were miming a tree, then your Sim would've nailed it. That was not the goal of this meeting. Your Sim will not be asked to speak again soon. This reflects poorly on his/her leadership skills. (job performance −20; moodlet: Work Annoyance)
  • 50%: The presentation goes smoothly. Everyone even laughed at your Sim's corny paper supply puns. Your Sim has increased his/her standing within the company. (skill: Charisma)

Stay in the Shadows

  • 50%: Your Sim feigns a case of Rabid Rodent Fever to get out of presenting. Besides missing out on a great self promotion opportunity, the team now thinks your Sim doesn't take care of his/her hamsters. If he/she can't take of his/her pets, what else can't he/she be responsible for? (job performance −10)
  • 50%: Your Sim nominates his/her second in command to present as a 'learning opportunity'. The presentation goes well and your Sim is praised for being so empowering of his/her subordinates. (skill: Logic)

Concert Tickets

To reward Q2 performance, corporate leadership has sent a pair of tickets to the biggest show of the summer. Your Sim is a huge fan of the band MiotKe. Should he/she keep the tickets for himself/herself or raffle them off to the team?

Best for job performance: Attend Yourself.

Raffle Away

  • 50%: The raffle goes terribly. Two tickets for a team of over a hundred didn't feel fair. Many team members are calling the raffle rigged. Your Sim spends days settling complaints from team members with hurt feelings. (no job performance change)
  • 50%: The raffle goes really well and team spirits improve all around. (skill: Charisma)

Attend Yourself

  • 50%: MiotKe is putting on their best performance in years. However, someone got video of your Sim screaming up at the lead singer "I wish I was as close to you as your mustache" and then fainting. The clip goes viral and the office finds out about it. Not only are they upset that your Sim took the tickets, but they also have an embarrassing video to pass around. (job performance +25)
  • 50%: Your Sim takes the tickets and goes to the concert. It turns out all the department leads got the tickets and the event turns into a great networking opportunity. (job performance −20; moodlet: Work Annoyance)

Golf Outing

Your Sim gets a invite to go golfing with the regional manager Mr./Ms. Kimura. He/She has asked your Sim to play a honest match. Your Sim is worried about beating and possibly insulting his/her elder and hurting any chances of future advancement in the company. Should your Sim go for the win?

Best for job performance: Go for the Win.

Go for the Win

  • 50%: Mr./Ms. Kimura was slightly offended to lose, and even more offended when your Sim started doing inappropriate victory dances. Your Sim's competitive spirit got the best of him/her and it is going to show up in his/her paycheck. (no job performance change)
  • 50%: Your Sim and Mr./Ms. Kimura play a heated game. In the end, your Sim just barely pulls out a win in the last two holes. Mr./Ms. Kimura is impressed and thanks your Sim for the challenge and inviting him/her back out for a rematch. (job performance +15)

Let Them Win

  • 50%: Mr./Ms. Kimura is not unobservant. The unusually poor swings are quickly noticed and Mr./Ms. Kimura calls out your Sim on the intentional loss. This has come across as very disrespectful. Mr./Ms. Kimura leaves the course at hole 7 and your Sim has missed their chance to make a good impression. (job performance −20; moodlet: Work Annoyance)
  • 50%: The afternoon is going very well. The networking with Mr./Ms. Kimura is being aided ever so slightly with a few 'accidental' bad plays here and there. Mr./Ms. Kimura doesn't notice, but is very happy with the win. Your Sim may have taken a loss on the green, but will be taking home a little more green later. (no job performance change)

The odds are the game's: each result of a choice has the same weight unless a skill or trait test changes it, as noted. The effect in brackets is what the result's loot does. "Best for job performance" is the choice with the highest expected change, shown only when every chance on the card is known.

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