What are the right answers to the Business chance cards in The Sims 4?

Sims 4 Business chance cards: every answer

The Business career has 27 chance cards. Here is every card, each choice, and what it can lead to, with its odds and its effect on job performance, from the game files. On 4 of them, one choice is best for job performance.

Mystery Mail

While sorting the mail, your Sim finds a package marked URGENT but the recipient’s name has been smudged out. How will your Sim deal with the mystery package? Send a company-wide email asking for help, or wait to see if anyone contacts the mail room looking for their urgent mail?

Send Email

  • 50%: Your Sim hits ‘Send’ on an expertly crafted email which goes out to the company’s local mailing list. Within minutes, someone has responded and thanks him/her for making sure the package got to them. (job performance +7)
  • 50%: Your Sim loads up an email with cute pictures of hamsters and sends it to the company’s worldwide mailing list. Within minutes, a snarky executive responds with a sarcastic meme. For the rest of the day, your Sim’s Co-workers refer to him/her as Hamster-Boy/Girl. (job performance −10)

Wait

  • 100%: Your Sim sets the envelope aside and continues with the rest of the mail. Later in the day, a worried-looking man/woman comes by asking if anything important has come in. Your Sim sighs and hands the man/woman the envelope before returning to the Sisyphean task of sorting incoming mail. (no job performance change)

Headhunted

A competitor has contacted your Sim to try to recruit him/her from his/her current company. Should he/she stay loyal or move on to bigger and better things?

Best for job performance: Move On.

Stay Loyal

  • 100%: Loyalty can be a good thing. Your Sim's boss catches on to the offer and gives your Sim a bit of a cash bonus as extra incentive to stay! (+§1,000)

Move On

  • 100%: Your Sim takes on the new job. There's plenty of room to move up at the new company, so he/she should expect a promotion soon! (job performance +15)

Promotion Predicament

A new middle management position has opened up and your Sim must decide whether to hire internally and promote a loyal employee, who is not necessarily fully qualified for the position, or hire a more qualified applicant from outside the company.

Best for job performance: Promote Employee.

Promote Employee

  • 100%: Promoting from within will ensure a smooth transition since the loyal employee already has relationships with the people they will be working with. Your Sim is congratulated for keeping things running smoothly and promoting internal talent. (job performance +7)

Hire Outsider

  • 50%: Your Sim catches some flak for hiring an outsider, but nobody can deny that the new applicant is a perfect fit for the position. Your Sim is congratulated for keeping the company fresh and increasing productivity. (job performance +15)
  • 50%: Not everyone reacts well to your Sim’s decision to hire an outsider. Although the new hire is performing well, employee morale has taken a hit. Your Sim will have to figure out how to regain the trust of his/her employees and boost morale. (job performance −10)

Hostile Co-worker

A member of the board of directors has been making comments that your Sim is not performing well. Will your Sim confront them in front of everyone at the next board meeting or deal with it privately?

Confront

  • depends on Charisma: During the next board meeting your Sim directly addresses the critic's concerns. He/She makes a compelling case for why his/her vision is the right one for the company and the critic is silenced. (job performance +15)
  • depends on Charisma: During the next board meeting your Sim directly addresses the critic's concerns. Unfortunately, nobody seems convinced and your Sim is forced to make some concessions regarding his/her plans for this quarter. (job performance −20; moodlet: Work Annoyance)

Deal Privately

  • 100%: Your Sim takes the critical board member out to lunch to discuss their concerns. After some friendly conversation, compromises are made on both sides so that they can put this disagreement behind them. (job performance +7)

The Write Stuff

The CEO of Gobias Industries has recently released a best-selling book outlining how her ingenious business strategies were at the heart of the company’s massive success. Not wanting to be outdone, your Sim considers writing a book to show off his/her own business savvy.

Write Book

  • depends on Writing, Charisma: Upon release, your Sim’s book shoots to the top of the best-seller list, displacing the Gobias CEO’s #1 spot. With all the positive attention, your Sim sees shareholder confidence soar! Maybe your Sim will use the profits from the book for a nice vacation. (+§10,000)
  • depends on Writing, Charisma: Upon release, your Sim’s book is universally panned. Shareholder confidence is shaken and your Sim will have to field embarrassing questions about the book for the rest of his/her life. (job performance −30; moodlet: Work Annoyance)

Ignore

  • 100%: Your Sim is too busy running a business to be bothered with a vanity project like this. He/She goes back to analyzing spreadsheets. (no job performance change)

Swooping In

Your Sim has become aware of a local small business with huge potential for profit if turned into a large franchise. Does he/she offer them a fair price or try to take advantage of their naivety with a much smaller offer?

Fair Price

  • 100%: The owners of the business are so ecstatic that they share some promising new ideas they were planning to implement. Your Sim’s kindness looks like it will pay off well in future profits! (job performance +7)

Small Offer

  • depends on Logic, Charisma: Your Sim is able to close a deal which will surely lead to massive profits! (job performance +25)
  • depends on Logic, Charisma: Your Sim’s offer is refused because a competitor has already offered them a higher price. This missed opportunity will not reflect well on him/her. (job performance −20; moodlet: Work Annoyance)

Investment Opportunity

Your Sim has learned of a new start-up with an amazing compression algorithm which has the potential to become the next new tech sensation. Will he/she invest now or wait a little longer to see if the start-up can deliver on their claims?

Invest

  • depends on Logic: Your Sim’s early investment is just what the start-up needed to complete their first deliverable. Now they’re the talk of the business world and everyone wishes they had gotten in early. (+§50,000)
  • depends on Logic: Your Sim may have put too much faith in the start-up. It seems that the extra pressure of having a famous investor behind them was too much to handle. The start-up crashes and burns along with your Sim's investment. (no job performance change)

Wait

  • 100%: Your Sim takes the cautious approach and waits to see if the start-up has what it takes to succeed. By the time it’s clear that they do, everyone has caught on and the opportunity to get in early is lost. (no job performance change)

Salad Mouth

Before a team meeting, your Sim notices that his/her boss has a big piece of spinach stuck in her teeth. Does he/she say anything?

Say Something

  • depends on Comedy: Your Sim’s boss thanks him/her for pointing out the spinach. It would have been embarrassing to address the whole team like that! (job performance +7)
  • depends on Comedy: Your Sim’s boss seems embarrassed and avoids talking to him/her for the rest of the day. Hopefully this won’t factor into any performance ratings. (no job performance change)

Say Nothing

  • 100%: Your Sim decides to keep quiet and spends the entire team meeting pointedly not looking at his/her boss. (no job performance change)

Inappropriate Humor

In a group meeting with the CEO, one of the other VPs makes an inappropriate comment and as a result, the rest of the meeting is pretty awkward. After the meeting ends, your Sim finds himself/herself alone with the CEO. Will he/she use the VP’s remark to his/her favor or will he/she let it be?

Try to Look Good

  • depends on Charisma: Your Sim makes a joke about the inappropriate VP and the CEO laughs. Yeah, that guy won’t be getting a promotion any time soon. (job performance +7)
  • depends on Charisma: Your Sim makes a joke about the inappropriate VP and the CEO frowns and raises an eyebrow at him/her. Hopefully this won’t be remembered next time your Sim is being considered for a promotion. (job performance −10)

Let it Go

  • 100%: Your Sim wants his/her performance to be based on the merits of his/her work, not the shortcomings of others. No need to make any extra remarks. (no job performance change)

Buyout

A rival company offers to buy out your Sim’s business at a price which is lower than market value. This offer doesn’t have much growth opportunity for him/her but does provides a nice compensation package. Should he/she take the offer?

Accept Offer

  • 100%: Your Sim accepts the offer and is given a hefty sum of money. The new company leadership and culture means he/she will have to work extra hard for a promotion now. (job performance −30; +§5,000; moodlet: Work Annoyance)

Reject Offer

  • 100%: Your Sim decides that he/she has worked too hard to set back his/her career progression for a short-term monetary gain. (no job performance change)

Political Problems

Your Sim learns that the government is planning to publish new regulations that will hurt the company’s profits. Should he/she put effort into fighting the new legislation or draft a major rework of the company’s business model to mitigate the effects of these new regulations?

Fight Legislation

  • depends on Charisma: Your Sim releases a media blitz which turns the public against the pending legislation and makes sure it would be career suicide for any politician to support it. The legislation has no chance at passing now and business can continue unscathed. (job performance +25)
  • depends on Charisma: Your Sim releases a media blitz against the legislation, but public support is too strong and your Sim only succeeds in making the company look bad. (job performance −20; moodlet: Work Annoyance)

Rework Business

  • depends on Logic: Your Sim writes an inspired plan for the company to pivot their business plan in a way that leaves them unaffected by the upcoming legislation. (job performance +25)
  • depends on Logic: Your Sim can’t seem to find a way to adjust the company’s business plan so that it will be unaffected by the legislation. He’ll/She’ll have to hire an outside firm to help with the transition. (job performance −20; moodlet: Work Annoyance)

Angry Phone Call

Your Sim answers the phone and is greeted by the yelling of an irate client. Will he/she respond by attempting to calm the client or insisting that they take a more polite tone?

Best for job performance: Calm Down.

Calm Down

  • 50%: Your Sim is able to calm the client down and route their call to the proper department. (job performance +15)
  • 50%: Despite your Sim’s best efforts, the client refuses to calm down and before your Sim has a chance to transfer their call, they hang up. Some people just want to be angry. (no job performance change)

Polite Tone

  • 50%: Your Sim takes a strong tone with the client, who promptly apologizes and explains their issue. Your Sim is able to route the call to the proper department. (job performance +7)
  • 50%: Your Sim takes a strong tone with the client, but it makes them even more upset, erupting in a high-volume stream of malicious intent. Your Sim timidly hangs up and hopes his/her boss doesn’t find out. (job performance −10)

Volatile Market

Some of the investments that your Sim manages have taken quite a beating lately. This has made them lose much of their value. Should he/she sell now while they’re still worth something, or wait to see if the market turns around?

Sell Now

  • depends on Logic: Your Sim executes the sell order and within a couple hours, the investments have lost even more of their value. It’s a good thing he/she sold when he/she did. (job performance +7)
  • depends on Logic: Your Sim executes the sell order and within a couple hours, the investments have gained back most of their value. Looks like he/she should have waited. (job performance −10)

Wait

  • depends on Logic: Your Sim’s patience pays off when the investments regain most of their value in after-hours trading. His/Her clients will be quite happy. (job performance +7)
  • depends on Logic: Your Sim watches as the investments continue to lose value throughout the day. He’s/She’s going to have to deal with some very unhappy clients. (job performance −10)

Innovation Time

Your Sim has figured out a way to improve some of the office protocols, but he/she isn’t sure whether the boss is open to new ideas. Should he/she share his/her ideas or keep them to himself/herself?

Share Ideas

  • depends on Logic: Your Sim’s boss is impressed with the ideas and compliments his/her initiative. “You’re going places!” (job performance +15; moodlet: Innovator)
  • depends on Logic: Your Sim’s boss does not think highly of the ideas. Maybe they weren’t as great as he/she thought they were. (job performance −10)

Keep to Self

  • 100%: Your Sim decides to keep the ideas to himself/herself for now. (no job performance change)

Assistant's Request

Your Sim's assistant wants the day off to take care of some family matters, but there is a lot to get done. Should he/she give the assistant the day off, or keep him working for the day?

Best for job performance: Keep Him Working.

Give Day Off

  • 100%: The assistant is very grateful and works extra hard over the next few days. (job performance +7; moodlet: Generous)

Keep Him Working

  • 100%: The assistant grumbles a lot but your Sim is able to get everything necessary done and more thanks to the assistant's help! (job performance +15)

Speaking Invitation

Your Sim has been asked to be the keynote speaker at the Business Synergy Disrupt Conference. If he/she can make a charismatic presentation, it will be great publicity for the company.

Accept Invitation

  • depends on Charisma: Your Sim’s speech is the highlight of the conference! Soon, it’s being shared on social networks and is even featured on the evening news. All this positive attention will mean good things for business. (job performance +15; moodlet: Speech Thrill)
  • depends on Charisma: Your Sim’s speech doesn’t hit the mark. It’s not a disaster, but is quickly forgotten. He/She would’ve been better off spending his/her time focusing on work. (job performance −10)

Decline

  • 100%: Your Sim declines the invitation. Maybe next time. (no job performance change)

Wrong Name

Your Sim’s boss has somehow gotten confused and started referring to him/her by the wrong name. Will your Sim correct him or let it go?

Correct

  • depends on Charisma: Your Sim’s boss apologizes and offers to buy him/her lunch. The confusion is cleared up and he/she gets some face time with the boss! (job performance +7)
  • depends on Charisma: Your Sim corrects his/her boss, but it comes out a little more harsh than intended. The boss looks annoyed, but at least he’ll get your Sim’s name right now. (job performance −10)

Let it Go

  • 100%: Your Sim doesn’t want to upset the boss, so he/she decides to just let it go. Now he/she will have to remember to respond to both names. Awkward. (no job performance change)

Hot Stock Tip

A colleague tells your Sim that he has a tip on a hot stock that is about to explode. She/He says you’d have to be a fool to pass up this opportunity. Will your Sim buy in?

Buy In

  • depends on Logic: Your Sim moves a portion of his/her portfolio into the aforementioned stock and by the end of the day, the stock’s value has doubled! (job performance +15)
  • depends on Logic: Your Sim moves a portion of his/her portfolio into the aforementioned stock and by the end of the day, the stock’s value is half of what it started at. Guess this wasn’t such a hot tip after all. (job performance −10)

Pass

  • 100%: Your Sim decides to pass on this opportunity. Better safe than sorry. (no job performance change)

Speaking Invitation

Your Sim has been asked to be the keynote speaker at the Investment Shark Financial Rodeo Conference. If he/she can make a strong presentation, it should be easy to attract some new clients.

Accept Invitation

  • depends on Charisma: Your Sim’s speech is the highlight of the conference! Soon, it’s being shared on social networks and is even featured on the evening news. All this positive attention points toward a bull market for your Sim. (job performance +15; moodlet: Speech Thrill)
  • depends on Charisma: Your Sim’s speech doesn’t hit the mark. It’s not a disaster, but is quickly forgotten. He/She would’ve been better off spending his/her time focusing on work. (job performance −10)

Decline

  • 100%: Your Sim declines the invitation. Maybe next time. (no job performance change)

Scapegoat

One of your Sim’s investments has lost a lot of money, and it will reflect poorly on him/her if his/her boss finds out. There’s a good chance that he/she can make it look like someone else was at fault, thus avoiding the fallout. Will he/she do it?

Pass the Blame

  • depends on Logic: Your Sim uses some accounting trickery to make it look like a different trader was responsible for the loss. It’s not honest, but you have to look out for #1, right? (job performance +7; moodlet: Scapegoater, Blame-Free)
  • depends on Logic: Your Sim is unable to distance himself/herself completely from the failure, so it looks like he’ll/she’ll just have to take the heat for this one. (job performance −20; moodlet: Work Annoyance)

Accept the Blame

  • 100%: Your Sim decides it’s best to just own up to the mistake. His/Her boss isn’t happy, but with some hard work, he’ll/she’ll be able to get back in good favor. (job performance −10)

Paper Jam

The office copy machine has broken and everyone is looking to your Sim to get it working again. Will he/she attempt to fix it himself/herself or call the repairman?

Fix It

  • depends on Handiness: Your Sim glances at the copier’s manual, then opens it up and starts tinkering. After unjamming some paper and refilling the toner, the copier is up and running again. Your Sim is an office hero for the day! (job performance +15)
  • depends on Handiness: Your Sim glances at the copier’s manual, then opens it up and starts tinkering. After a couple hours of fruitless toil, your Sim’s hands are covered in ink and the copier is no closer to being fixed. (job performance −10)

Call for Repair

  • 100%: Your Sim arranges an appointment for a repairman to fix the copier. Unfortunately, they can’t make it out until tomorrow morning, so people will have to make due without the copier for now. (no job performance change)

Supplies!

It’s time for your Sim to buy more office supplies! Will he/she help lower the budget by finding the cheapest supplies, or buy the same ones as last time?

Cheap Supplies

  • depends on Logic: Your Sim’s initiative was noticed by the Assistant Manager who sent an email praising his/her efforts to the entire team. (job performance +7)
  • depends on Logic: Your Sim’s email inbox is flooded with complaints of broken paperclips, jammed staples, and stinky markers. Looks like sometimes you get what you pay for. (job performance −10)

Same as Last Time

  • 100%: Your Sim plays it safe and orders the standard supplies. He/She has played his/her part well as a cog in the company’s well-oiled machine. (no job performance change)

Office Prank

Your Sim reaches into his/her desk drawer to get his/her stapler, only to discover that someone has encased it in jelly! Will your Sim retaliate with his/her own prank or ignore it and go find another stapler?

Retaliate

  • depends on Mischief: Your Sim knows exactly who did this and what to do about it: tomorrow morning, the jelly prankster’s desk is going to be plastered in llama pictures! (no job performance change)
  • depends on Mischief: Your Sim doesn’t know who did this, so the best thing will be to play a prank on EVERYONE! Unfortunately, when the stinkbomb goes off, your Sim is as grossed-out as everybody else. (job performance −10)

Ignore

  • 100%: Your Sim doesn’t have time for this nonsense. Important stapling tasks await! The stapler near the mail room will have to do the job. (no job performance change)

Elevator Encounter

While riding the elevator, your Sim looks up from his/her phone to see the doors open and the CEO of the company walk in. Will your Sim say something to make an impression or keep quiet?

Say Something

  • depends on Charisma: Your Sim strikes up a conversation with the CEO, who ends up being quite friendly. It’s nice to know that the company’s leadership is still in touch with their workers. (no job performance change)
  • depends on Charisma: Your Sim launches into a story about a funny picture he/she recently saw online. The CEO gives your Sim a strange look, then busies herself/himself with her/his phone. The rest of the elevator ride passes in awkward silence. (no job performance change)

Keep Quiet

  • 100%: Your Sim avoids eye contact and continues poking at his/her phone until it’s time to leave the elevator. The CEO probably wouldn’t want to talk to an underling anyway, right? (no job performance change)

Fraudulent Funds

Your Sim has noticed a pattern in his/her manager’s expense reports, and it appears that the manager is embezzling money from the company. Does your Sim report it or try to blackmail the manager into sharing the profits?

Report It

  • 100%: Your Sim sends an email to the accounting department to have them stop the embezzlement. Perhaps there will be a management spot open for your Sim soon. (no job performance change)

Blackmail

  • depends on Logic: Your Sim threatens to expose the embezzlement scheme unless he/she is paid a hefty sum. Now he/she just needs to figure out what to do with the extra cash. (+§5,000)
  • depends on Logic: After hearing your Sim’s threat, the manager laughs and informs him/her that he records all conversations in his office. If the scheme is exposed, he’ll make sure everyone knows that your Sim wanted to be involved. The only thing your Sim accomplished was making enemies with his/her manager. (job performance −30; moodlet: Work Annoyance)

Drastic Measures

Your Sim’s boss tells him/her that in order for the company to meet this year’s fiscal targets, drastic measures will be required. Your Sim must decide whether to cut all bonuses this year, or close down an underperforming branch. Either way, people aren’t going to be happy.

Cut Bonuses

  • 100%: Your Sim sends an email to all employees explaining that bonuses will not be given this year. Within minutes, people start calling and emailing expressing their anger and sadness. Your Sim will be dealing with the fallout from this for quite a while. (job performance +7; moodlet: Gloom Bearer)

Close Branch

  • 100%: Your Sim has to deliver the news that the company is closing an entire branch. Many people will lose their jobs because of this, but it means that the company will have enough money to continue operating and to pay bonuses to those who would remain. (job performance +7; moodlet: Gloom Bearer)

Risky Innovation

An employee comes to your Sim with an idea which they claim will streamline the sales pipeline. It’s quite different from the standard practice, but has the potential to boost profits if the workforce can adapt to the new process quickly enough.

Use New Idea

  • depends on Logic: Under your Sim’s leadership, the new sales process catches on quickly. Employees and shareholders alike are pleased with the unexpected upswing in profits. (job performance +15)
  • depends on Logic: Productivity has gone down as people seem confused by the new process, and the focus has shifted to try to sort things out instead of doing actual work! Sometimes the risk of trying something new does not pay off. (job performance −10)

Keep Current Process

  • 100%: Why fix something that isn’t broken? Your Sim decides to keep the current process. Sales targets meet expectations and nothing unexpected occurs. (no job performance change)

The odds are the game's: each result of a choice has the same weight unless a skill or trait test changes it, as noted. The effect in brackets is what the result's loot does. "Best for job performance" is the choice with the highest expected change, shown only when every chance on the card is known.

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