What are the right answers to the Athlete chance cards in The Sims 4?
Sims 4 Athlete chance cards: every answer
The Athlete career has 30 chance cards. Here is every card, each choice, and what it can lead to, with its odds and its effect on job performance, from the game files. On 14 of them, one choice is best for job performance.
Injury Report
While working in the locker room, your Sim notices that the team’s star player is clearly walking with a limp when no one else is looking. Should your Sim report the apparent injury to the trainer?
Report It
- depends on Charisma: Your Sim explains the situation, and the trainer orders some tests. The player had a partially torn ligament, and your Sim may have saved someone a potentially career ending injury! (job performance +7)
- depends on Charisma: Your Sim explains the situation, and the trainer orders some tests. The player has to miss the big game to be tested, and the team loses in an embarrassing blowout! (job performance −10)
Don't Report It
- 100%: Your Sim decides to stay out of it. If someone wants to try to play on a hurt leg, that’s their prerogative. (no job performance change)
Sore Subject
Your Sim has been feeling some tightness today during the warm-ups before the big game. Should he/she check in with the Trainer or just play on it?
See Trainer
- depends on Fitness: The Trainer says it’s just tightness and provides a deep-tissue massage. Your Sim feels great and has a spectacular performance in a winning effort! (job performance +7)
- depends on Fitness: The Trainer feels playing the game would be a poor choice, and makes your Sim sit. The team loses. Still, better than suffering a worse injury! (job performance −10)
Just Play
- 100%: Your Sim slogs through the game, but never quite feels like himself/herself. All in all, it’s a pretty mediocre effort. (moodlet: Lingering Soreness)
Playbook
Before a big match with a rival, your Sim spies a copy of the opposing team’s playbook on the visitor’s bench. No one seems to be around, should he/she peek?
Look
- depends on Logic: Your Sim now knows everything that will be coming their way! With this advantage, they lead their team to victory. All’s fair in love and sports. (job performance +7)
- depends on Logic: Your Sim now knows everything that will be coming their way… or so they think. The other team runs none of the plays from the book, and outsmarts your Sim's team repeatedly. The book must have been a dummy! (job performance −10)
Don’t look
- 100%: Cheating is never a good idea. Your Sim takes the high road and leaves the book where it is. (no job performance change)
Speech Therapy
It's halftime, and your Sim’s team is losing! Team morale is at an all time low. Should he/she try to rally the troops, or let the coach handle it?
Give Pep Talk
- depends on Charisma: Ever charismatic, your Sim ad-libs an inspiring speech rivaling the works of Shakespeare… minus the tragedy. The team rallies and wins! (job performance +7)
- depends on Charisma: Your Sim fumbles through words, strained metaphors, and a weird tangent about cake that seemed relevant at the time. The team is even more befuddled than before. (job performance −10)
Stay Quiet
- 100%: The coach rattles off the usual litany of clichés and idioms. It isn't very effective this time. (no job performance change)
Play of the Day
“This is it. The pressure is on! It's the twentieth over, and two runners are on with 10 yards to go. Your Sim can kick it through the uprights to win it, or try to pick up the spare for a tie.”
Kick
- depends on Fitness: “The kick is up… looks a bit wobbly! But it’s off the backboard, squeaks just through the uprights, and it’s into the pool! he/she’s done it! Amazing shot by your Sim!” (job performance +7)
- depends on Fitness: “The kick is up… looks a bit wobbly! It’s hooking far, far off of the fairway and headed towards the penalty box. No good! An audacious effort by your Sim loses the game!” (job performance −10)
Spare
- 100%: “Your Sim takes the safe route and ties the game up as time expires. A conservative play for sure, as it really looked like they could have stepped up and won it!” (no job performance change)
Expand Contract
It’s time to restructure your Sim’s contract! Should he/she take the team’s first offer, or hold out for more money?
Take Offer
- 100%: Your Sim decides the current pay is fine, and recommits to the same structured deal as before. (no job performance change)
Hold Out
- depends on Charisma: The front office realizes your Sim can’t be undersold, and offers a sizable signing bonus! (job performance +7; +§100)
- depends on Charisma: The front office refuses to budge, and questions how much of a team player your Sim really is… (job performance −10)
Marketing Deal
Your Sim is offered marketing deals from two competing companies. The more lucrative offer is for the clearly inferior product. Should they back quality, or take the cash?
Best for job performance: Support Better Product.
Take the Money
- 100%: Though some of your Sim’s teammates disagree with the decision, your Sim decides if you’re going to do a commercial, you might as well get paid for it! (job performance −10)
Support Better Product
- 100%: Sure, the financial reward isn’t there, but your Sim decides to do what is best for their sport. (job performance +7; +§100)
Uniform Malfunction
Your Sim is having a lot of problems with his/her uniform today. The socks are all itchy and the belt is always either too tight or too loose. Should he/she play anyway, or change and risk a uniform violation?
Best for job performance: Change.
Change
- 100%: The league fines your Sim for a non-compliant uniform, but he/she is feeling so comfortable that he/she has the game of his/her life! (job performance +7)
Play on!
- 100%: Your Sim is distracted by his/her uniform for the whole game, especially on the 3 or 4 occasions his/her pants fall down. Your Sim has an ineffective performance. (job performance −10)
Celebrate Good Times
Your Sim has just scored in a manner which is sure to go down in the history books. Is it time for your Sim to bust out that over-the-top celebration routine he/she has been holding onto, or stick to the same old stuff?
Go Big
- 50%: A big play deserves a big celebration! Your Sim delivers and the crowd goes wild! Your Sim is making sure his/her teammates and coaches know who the big Sim on campus is. (job performance +7)
- 50%: Up. Over. Under. Left. Right. Down...on the ground. Probably should have practiced the routine at least once first! (job performance −10)
Play it Safe
- 100%: The fans get ready, anticipating some major moves after that big play... and are met by boring mediocrity. An awkward silence hangs in the air as the moment passes. (no job performance change)
Rookie Advocate
Your Sim heads to Coach's office to talk strategy, but upon arriving sees Coach giving the rookie a hard time. Should your Sim step in and back up the rookie or quietly walk away?
Best for job performance: Walk Away.
Walk Away
- 100%: Your Sim slowly backs away. The rookie's a talented player, but your Sim has no idea what they might be in trouble for. Better safe than sorry. (job performance +7)
Back up Rookie
- 100%: Your Sim walks in and stands defiantly next to the rookie. Not a good call. Looks like the rookie played a prank on the coaching staff and now Coach thinks that your Sim was in on it! (job performance −10)
Deep in Thought
Practice ended early today so some of the players planned to grab some food together. Your Sim is heading out of the locker room when he/she sees Coach sitting in his office and staring forlornly at the wall. Should your Sim invite coach to join or leave him to his thoughts?
Invite Out
- depends on Comedy: Your Sim bursts into a crazed gorilla impression, beating his/her chest and ook-ing loudly. After a moment of stunned silence, Coach erupts into laughter at the sheer absurdity of the situation. Your Sim asks Coach to join for dinner and he happily accepts. (job performance +7)
- depends on Comedy: Your Sim approaches the office and starts firing off one-liners at Coach so fast he can barely react. Coach blinks a few times before quietly asking your Sim to leave him alone and then shuts the door. (job performance −10)
Leave Alone
- 100%: Your Sim quickly gathers his/her things and heads out. Coach probably wanted to be left alone anyway. Despite being delicious, the meal is rather uneventful. (no job performance change)
Big Bully
Recently, the star player has been specifically bossing your Sim around. It’s becoming aggravating and upsetting; should he/she confront them, or just deal with it?
Deal with It
- 100%: Your Sim decides to just put up with the obnoxious star’s nonsense, and ends up in a very bad mood. (moodlet: Bullied)
Confront Them
- depends on Charisma: Your Sim can be quite persuasive when he/she chooses to be. The star insists it was all just a bit of joking and pledges to lay off from now on. (job performance +7)
- depends on Charisma: The star scoffs at your Sim’s accusation, then turns around and complains about your Sim's performance to the coaches. What a jerk... (job performance −10)
Shake Shake-Up
It's the end of a long, tough practice and your Sim ambles towards the benches to refuel alongside his/her rival, Tiny. On the way, your Sim notices there is only a single Protein Shake left, which catches Tiny's eye as well. Should your Sim make a mad dash for the shake or attempt to shove Tiny aside first?
Dash
- 100%: Your Sim leaps into action, promptly stepping on Tiny's foot and causing both athletes to hit the ground face first. From their new vantage point, the pair watches as the rookie strolls slowly up to the bench and grabs the shake. (no job performance change)
Bash
- depends on Fitness: Your Sim readies all his/her might before diving directly at Tiny. Tiny swiftly steps to the side, laughing as your Sim makes painful contact with the ground. Tiny takes hold of the shake and proceeds to drink it slowly. Never breaking eye contact with your Sim until the very last drop. (job performance +7)
- depends on Fitness: Your Sim gets the jump. Deftly shoving Tiny aside before rushing to the bench. Your Sim jumps onto the bench and bellows in glory before downing the shake in victory. (job performance −10)
Heavy Debate
There’s a heavy thing! Should your Sim try to lift it?!
Yeah!
- depends on Fitness: Your Sim lifts the heavy thing! Radical! (job performance +7)
- depends on Fitness: Your Sim can’t lift the heavy thing! It’s too heavy! How disappointing. (job performance −10)
No.
- 100%: It was probably too heavy, but now your Sim will never know for sure. (no job performance change)
No Sweat
Your Sim is about to use the weight bench, but sees that the last person left a disgusting puddle of sweat on the equipment! Should he/she confront the offender or just wipe it up himself/herself?
Confront
- depends on Charisma: Your Sim strides up to the perspirer and asks them to clean up their mess. They are apologetic and quickly rectify the situation with a towel and some sanitizer. (job performance +7)
- depends on Charisma: The sweater denies any and all wrong doing, and lodges a complaint. Your Sim doesn't get in any real trouble, but dealing with paperwork causes them to fall behind in their efforts. (job performance −10)
Wipe it Up
- 100%: Your Sim gives them the benefit of the doubt this time, but if it happens again... (no job performance change)
Dangerous Lift
Your Sim spots a scrawny looking Sim across the gym, struggling to benchpress an extremely sizable amount. Should they intervene?
Best for job performance: Help Now.
Help Now
- 100%: Your Sim rushes to help, but the lifter is very aggravated at being interrupted and yells at your Sim. However, your Sim’s boss steps in and reminds the Sim that it’s NEVER a good idea to lift without a spotter. (job performance +7; moodlet: Indignant)
Wait and See
- 100%: After a precarious bobble, the Sim gets the bar under control and completes the set. However, your Sim’s boss questions his/her decision to let someone lift so much without a spotter! (job performance −10)
Lift-Off!
An extremely obnoxious jock challenges your Sim to a lifting competition: Whoever deadlifts the most wins! Should your Sim take him on?
Best for job performance: Yes!.
No!
- 100%: There’s no need to humor this amateur. Your Sim is above such childishness! (no job performance change)
Yes!
- 100%: Your Sim, a professional lifter, easily bests the cocky hobbyist. Still, deadlifting that much wasn't supposed to be part of today’s routine. Your Sim feels sore. (job performance +7; moodlet: Overdid It)
Flex Time
At today’s bodybuilding competition, your Sim’s rival has dazzled the judges by flexing a muscle group once thought nigh inflexible! It looked impressive, but painful. Should your Sim try to match the effort, or stick to his/her normal routine?
Try Flex
- depends on Fitness: Your Sim’s strength and impeccable body awareness allows them to match the flex, and the routine finished flawlessly! First Prize! (job performance +7; +§50; moodlet: Nailed It)
- depends on Fitness: Your Sim isn’t quite sure how it happened, but he/she ended up with their arms tied in a tidy knot around their left shin. The judges are concerned, but not impressed. (job performance −10; moodlet: Knotted Up)
Play it Safe
- 100%: Your Sim’s routine is flawless, if predictable, earning him/her a second place finish. Not bad! (no job performance change)
Product Placement
A marketing rep approaches your Sim about endorsing a brand new dietary supplement. Your Sim hasn’t had a chance to vet the product’s claims, but is wary of its guarantee to “literally convert body fat into equal parts muscle and attractiveness.” Should he/she take the money and endorse it anyway?
Best for job performance: No!.
Sure!
- 100%: Your Sim gets a hefty check out of the endorsement deal. However, when word gets out that the product is nothing more than talcum powder and vanilla extract, he/she loses some respect amongst his/her peers. (job performance −10; +§100)
No!
- 100%: Some extra money would have been nice, but your Sim only wants to endorse things they know well. His/Her conviction doesn’t go unnoticed. (job performance +7)
Aural Expression
Your Sim is attempting to deadlift a new personal best, and is achingly close to getting the barbell off the ground! Though he/she usually frowns at other Sims who grunt and shriek at the gym, this time your Sim thinks that it might just give him/her the push he/she needs…
Scream
- depends on Charisma: Your Sim grunts, groans, and with a mighty bellow, hoists the barbell up!! Your Sim may have made a spectacle of himself/herself, but anyone that turned to look was impressed by the sight of him/her lifting an incredible amount of weight! (job performance +7; moodlet: Grunt of Triumph)
- depends on Charisma: Your Sim lets out a grunt, then a screech, and then an echoing guttural snarl, which causes the entire gym to stop and stare. Unfortunately, these noises did not help with the lifting whatsoever, leaving your Sim hunched over and embarrassed. (job performance −10; moodlet: Grunt of Shame)
Stay Silent
- 100%: There’s no need to turn themselves into spectacle, or worse, to get hurt! Your Sim removes some weight and continues his/her routine; the personal best can wait for another day. (no job performance change)
Phonebook
During another busy day flexing, unflexing, and then perhaps flexing again, your Sim is approached by an adoring fan. “Please, sir/ma'am, oh please won’t you tear my phonebook in half?!” the young boy asks. Your Sim has never been great at this stunt, what should he/she do?
Try it Anyway
- depends on Fitness: Your Sim takes a deep breath, and wrenches the phonebook. Miraculously, it tears cleanly down the middle! What strength! The boy is ecstatic! (job performance +7)
- depends on Fitness: Your Sim tries their hardest, but they can’t pull off the trick! The boy looks on in shocked disbelief at their failing hero. Something was torn up that day, and that was a young boy’s dream… (job performance −10)
Kindly Refuse
- 100%: Your Sim explains that phonebooks aren’t his/her specialty, and offers to sign the book instead. The boy is disappointed, but still happy to have talked to their idol. (no job performance change)
Energy Supplement
A fellow bodybuilder offers your Sim a sample of an experimental new energy drink, claiming that it’s totally changed her life. She certainly looks energized, if a bit twitchy. Should your Sim try it?
Drink
- depends on Logic: The drink is delicious! Your Sim feels energized and ready to attack the day with a renewed, citrusy vigor! (job performance +7; moodlet: Chemical Wings)
- depends on Logic: The drink tastes like having your brain smashed in by a slice of lemon wrapped around a large gold brick. Your Sim doesn’t feel too good… (job performance −10)
Don't Drink
- 100%: Your Sim decides against taking the unknown beverage. Who needs vaguely citrus flavored chemicals to feel good anyway? (no job performance change)
Number 2
Competition season is fast approaching, so it's time to get serious about pumping iron; however, something isn't sitting right in your Sim's stomach. Unfortunately, your Sim has a completely full day, and the next bathroom break isn't scheduled for hours. Should he/she go work this out in the restroom or attempt to ignore the feeling?
Best for job performance: Use Restroom.
Use Restroom
- 100%: Your Sim rushes to the bathroom and prepares for battle. Despite overwhelming opposition, he/she emerges triumphant! Your Sim then channels the energy of victory into the greatest work out of all time! (job performance +7; moodlet: Lightened Load)
Power-Through
- 100%: Your Sim begins his/her routine and things are going smoothly. When suddenly, pressure builds inside your Sim then promptly releases itself. The gym erupts into pointing and laughing. So embarassed by the spectacle, your Sim quickly exits the premises. (job performance −10; moodlet: Broke Like the Wind)
The BIG Contest
The BIG Contest is here and your Sim is about to be onstage. A quick glance around and your Sim isn't feeling like a winner. Should he/she try the new age tanning lotion he/she bought through late night TV or believe in his/her hard work?
Best for job performance: New Lotion.
New Lotion
- 100%: Your Sim applies the new tanning lotion before stepping out into the spotlight. The judges are so awed by the sight of him/her that they immediately stop The BIG Contest and declare your Sim the winner. What was in that lotion? (job performance +7)
Believe in Self
- 100%: Your Sim strides out onto the stage and begins flexing. The judges look carefully at your Sim before holding up their assessments. 7-6-8. Not winning scores. Better luck next time. (job performance −10)
Get Swol Anniversary
It's the 15th anniversary of Get Swol Gym's opening and they are celebrating by passing out cake to everyone who comes in. Your Sim follows a very strict dietary regime, but who can turn away cake?
Best for job performance: Politely Decline.
Politely Decline
- 100%: Your Sim respectfully refuses the cake offered to him/her. It was the proper course of action, even if your Sim is now filled with an immense sadness. (job performance +7; moodlet: Caker's Remorse)
Take the Cake
- 100%: Your Sim greedily grabs the cake and proceeds to eat it very slowly. Savoring each and every bite. This decision will definitely have negative consequences, but he/she sure is one happy Sim right now. (job performance −10; moodlet: Gluttonous Gluten)
Mascot Throwdown
At today’s game, the other team’s mascot has been taking the standard play-fighting between mascots a little too far. A little way too far. Your Sim knows that he/she should just let it slide, but it’s becoming increasingly difficult to take abuse from a Sim dressed like a surly Lemur…
Best for job performance: Punch the Lemur.
Punch the Lemur
- 100%: No stupid lemur’s stealing your Sim’s dignity! He/She takes them out hard, and the crowd goes WILD! Your Sim is fined by the league, but the morale boost he/she gave the team was enormous! (job performance +7)
Let it Go
- 100%: Your Sim decides he/she might be over-reacting. While the crowd certainly wants a fight, your Sim won’t give in to the pressure; he/she IS a professional after all. (no job performance change)
Losing Effort
Today's game is a total blowout, and your Sim is exhausted from over-cheering. The crowd is in a transfixed stupor. Should your Sim try to rally them one more time, or relax and watch the rest of the game?
Best for job performance: Rally.
Rally
- 100%: Your Sim gives it his/her all to the point of exhaustion, but nothing short of a natural disaster is getting the crowd back into a frenzy. Still, ownership noted the effort and was extremely pleased! (job performance +7; moodlet: Cheered Heart Out)
Relax
- 100%: Sometimes you need to know when you’re beat. Your Sim kicks back and enjoys the chance to watch the rest of game, even though their team loses. (job performance −10; moodlet: Saved Effort)
Sick Moves
It's flu season, and somehow the entire dance team has managed to fall ill, all except for your Sim. Now it's game-time and your Sim has a decision to make. Go out there and dance alone or pretend to be sick also?
Best for job performance: Dance Alone.
Dance Alone
- 100%: Your Sim walks out onto the floor and starts to dance. The crowd looks on uneasily for a moment before one brave fan runs onto the floor and starts dancing beside your Sim. Masses of fans hit the floor and the stadium bursts into a giant dance party! (job performance +7)
Pretend to be Sick
- 100%: Your Sim starts to cough meekly and sits down on the bench. The crowd reacts to the lack of entertainment with a chorus of boos. (job performance −10)
T-Shirt Time
It's laundry day yet again. Your Sim enters the laundry room to get started on this droll task only to discover a strange Sim laying among the dirty laundry. Your Sim calls out for security, but the Sim gets up and dashes out the door with one of the star player's t-shirts. Should your Sim chase after them or let security handle it?
Best for job performance: Chase.
Chase
- 100%: Your Sim rushes down the hall after the fleeing fan. He/She reaches out for their arm, but catches onto the stolen t-shirt instead. The Sim hesitates briefly before letting go of the shirt and running away. Good thing your Sim got the shirt because on second glance it's clear that this is the star player's lucky shirt! (job performance +7)
Stay Put
- 100%: Your Sim stands still and watches as security goes after the thief. I mean, that's their job after all. It's back to doing the laundry for your Sim... (no job performance change)
Media Day
The media is begging for an interview, but all your Sim really wants to do is warm up for the game! Should he/she hit the field or field some questions?
Best for job performance: Interview.
Interview
- 100%: Your Sim answers every question thoughtfully and articulately, then pulls a muscle thirty seconds into the game, and is sore for the rest of the day. (job performance +7; moodlet: Pulled Something)
Practice
- 100%: The game is always more important than the press! Your Sim has a wonderful match, but has left the ownership cold at their lack of media decorum (job performance −10)
The odds are the game's: each result of a choice has the same weight unless a skill or trait test changes it, as noted. The effect in brackets is what the result's loot does. "Best for job performance" is the choice with the highest expected change, shown only when every chance on the card is known.
More
- The Athlete career
- High School chance cards
- Business chance cards
- Social Media chance cards
- Politician chance cards
- Critic chance cards
- Gardener chance cards
- Park Worker chance cards
- Conservationist chance cards
- Romance Consultant chance cards
- Salaryperson chance cards
- Scout chance cards
- Handyperson chance cards
- Video Game Streamer chance cards
- Civil Designer chance cards
- Engineer chance cards
- Law chance cards
- Simfluencer chance cards
