What are the right answers to the Romance Consultant chance cards in The Sims 4?

Sims 4 Romance Consultant chance cards: every answer

The Romance Consultant career has 12 chance cards. Here is every card, each choice, and what it can lead to, with its odds and its effect on job performance, from the game files. Most choices depend on a skill, a trait or a coin flip.

Emergency Romance Hotline

A client calls in distraught after being broken up with through text. They believe that there was more to the relationship than a cold-hearted farewell. Although your Sim listens sympathetically, it seems that the partnership was demanding and unsatisfying.

Ask For Another Chance

  • depends on Romance: Not only was the breakup painful, but your Sim's client's previous partner tragically rejected them, leaving them vulnerable. Perhaps they ought to have just accepted it and moved on. (moodlet: Love is Fleeting!)
  • depends on Romance: After finding the courage and putting their heart on the line, it's paid off! Because of your Sim, the client and their partner are willing to give love another go! (moodlet: An Eye For Love)

Forget the Relationship

  • depends on Romance: Moving on isn't exactly what the client wants to hear at this time. They offer your Sim a few choice words and decide to text their ex anyways. (moodlet: Sympathy for Sadness)
  • depends on Romance: With a heavy heart, the client begins the process of moving on and is confident that better days are around the corner. (job performance +7; moodlet: An Eye For Love)

Peek-A-Boo

A nervous client enters; their friends have finally convinced them to go on a Blind Date. They're not sure what to do since this will be their first date in a long time. They think their friend's date choice will make the date go horribly wrong, so they prepare for the worst.

Go on the Blind Date

  • depends on Charisma: The date was a complete disaster! Those two Sims couldn't have been more different and the client is annoyed that they trusted your Sim's judgement. (job performance −10; moodlet: Matchmaking Failure)
  • depends on Charisma: Surprisingly, the date was successful! There was a spark between them that neither had felt in a long time. It seems like a second date is coming up! (moodlet: Love is in the Air!)

Cancel the Date

  • depends on Charisma: Your client takes your Sim's advice and stays inside for a dull evening. They regret not going on the date after nearly dying from FOMO. (moodlet: Sympathy for Sadness)
  • depends on Charisma: The client spends the night inside and decides to do some research on their blind date. They seemed to have escaped a bullet after seeing a few problematic posts on the internet. (job performance +15)

Eggplant Blues

A client has brought up an unusual problem for today's session: their partner won't take off their eggplant costume. She says he doesn't even try to do laundry and hasn't done any in weeks. She isn't sure how to handle the fact that her attraction to him is fading fast.

Leave Him Behind

  • depends on Romance: After deciding to embrace her wild side and dress up a little, the client goes back to her partner, who is surprisingly no longer an eggplant but a peach instead. (moodlet: Bad Call)
  • depends on Romance: Although it can be challenging to try new things, the client is willing to support her partner and all of his eccentricities. He finds her amusing when she dresses up in a costume of her own. (moodlet: Successful Session)

Dress Up With Him

  • depends on Romance: Your Sim's advice pushes the client to leave her partner and move out. Soon she finds that he has moved on to someone more like him, an egg-cellent match. (job performance −10; moodlet: Sympathy for Sadness)
  • depends on Romance: A Sim can only take so much, the client chooses to leave her partner and his shameful ways behind. She's confident to find a partner who is less purple and green. (moodlet: Love is in the Air!)

Date Night!

A client and their partner need assistance in choosing how to spend their evening during today's session. One is itching to go out on the town, while the other would rather spend a warm night curled up inside under blankets.

Stay Home

  • depends on Logic: Your Sim couldn't have made a worse choice. The client and their partner watch a less than entertaining movie inside resulting in a dull evening. (job performance −20; moodlet: Embarrassed from Work, Work Annoyance)
  • depends on Logic: The client and their partner spend a transformational evening indoors, feeling more connected to one another and having meaningful conversations from the convenience of their own home. (moodlet: Another Happy Couple)

Go Out for the Night

  • depends on Logic: The client decides to go to a romantic restaurant with their partner, but the food and service are just not up to par. They feel like they could have stayed at home and had a much better evening. (job performance −20; moodlet: Embarrassed from Work, Work Annoyance)
  • depends on Logic: Even though they’re skeptical at first, both the client and their partner end up having an amazing date night! They're glad they went with your Sim's recommendation and plan to do it more often. (moodlet: Another Happy Couple)

NSFW

Every client session is unique; today's starts with the question, "What is WooHoo?" your Sim is surprised by this, but it's all part of the job. Although the client leans in expectantly and appears sincere in their intent, is this really deemed safe for work?

Give Them the Talk

  • depends on Romance: TMI! The client turns bright red and can barely sit still as your Sim shares some insight. In the end, the client leaves during the session and is never heard from again. Maybe they weren't ready. (moodlet: Matchmaking Failure)
  • depends on Romance: Interestingly enough, the client listens intently and asks meaningful questions. The discussion is engaging and your Sim feels like this was the right decision to make. (job performance +25; moodlet: Love Surge)

Refuse to Answer

  • depends on Romance: Your Sim tells the client they won't go into that subject. The client is unhappy that nobody will disclose the specifics to them; they believe they are being kept in the dark about a significant secret. (moodlet: Matchmaking Failure)
  • depends on Romance: After giving it more thought, the client is happy that your Sim declined the talk. They're eager to go out into the world and find out for themselves. (job performance +7; moodlet: Successful Session)

Anniversary Gift

With a recent anniversary approaching, a client is at a loss on how exactly to celebrate it. Although their partner has always appreciated small handmade gifts, perhaps this occasion calls for something elaborate and lavish. Unless that overwhelms them and makes the entire evening a bust.

Create a Grand Gesture

  • depends on Romance: The client makes an effort to plan a lavish anniversary surprise, but it falls short! When they receive a mediocre response from their partner, they wind up feeling overworked and unappreciated. (job performance −20; moodlet: Love is Fleeting!, Work Annoyance)
  • depends on Romance: After many hours of work, they pull off an amazing surprise. Their partner bursts into happy tears, and the client is happy that they took such a big step to show their love. (moodlet: Love Surge)

Small Meaningful Gift

  • depends on Romance: The client chooses to dedicate all of their efforts to a homemade gift that they believe their partner will treasure. That is crushed, though, when they find out what their partner has in store for them. Perhaps they should have gone in a different direction. (moodlet: Love is Fleeting!)
  • depends on Romance: Going the meaningful route earns a lot of brownie points! The client and their partner make a similar presentation, and they both seem to be in perfect harmony as before. (moodlet: Love Surge)

Emergency Romance Hotline

An angry client calls in complaining that their partner has been ignoring them for hours due to a video game stream. This isn't the first time this has happened and likely won't be the last. They insist they just need to vent but maybe more should be done about their joystick-juggling partner.

Break up with Them

  • depends on Logic: The client abruptly ends things with their partner and proceeds to storm out, only to be stopped by a delivery service. It seems their partner ordered dinner in advance and a maid service as an apology for their lack of attention. (moodlet: Love is Fleeting!)
  • depends on Logic: From your suggestion, your client chooses to end things with their partner. They're committed to finding a new partner who will put them first. (job performance +7; moodlet: Successful Session)

Give them Another Chance

  • depends on Romance: Even after their partner admits that they just weren't a priority, the client takes the high road and extends an olive branch. (job performance −20; moodlet: Work Annoyance)
  • depends on Romance: The client makes a diplomatic choice and decides to move on from the situation. The next day their partner surprises them with an impromptu date to make up for it! (moodlet: Love is in the Air!)

Late Night Notice

Just as your Sim is about to head out for the evening, a distraught couple walks in and demands to be seen. They are on the verge of filing for a divorce and wondering if the relationship is still worth it, a job only he/she can solve.

Stay Late to Help Troubled Couple

  • depends on Logic: Seeing as the couple appears desperate, your Sim decides to stay back a while and help them sort out their problems. Your Sim ends up leaving later than normal with no resolve whatsoever. (moodlet: Bad Call)
  • depends on Logic: Your Sim decides to stay a little later and the couple expresses their gratitude. After bringing up a few concerns, they appear to solve a good deal of their issues and pick up some new skills they can use going forward. (moodlet: Another Happy Couple)

Turn Them Away

  • depends on Logic: The couple demands to be seen and responds negatively to your Sim's decision to close the office. The following morning reveals a flood of critical comments and messages about unfair therapy practices. (moodlet: Bad Call)
  • depends on Logic: Your Sim declines the session, but offers to assist them during business hours. The couple is understanding, and decide to make an appointment for the following day. (job performance +15)

Broken Hearted Blues

Of all the things to suffer from, a broken heart might be the worst. At least, that is what today's client believes. They fear they are next, having lost a close friend to a broken heart. To escape this fate, they have started to completely cut themselves off from love.

Encourage Risks

  • depends on Romance: So much for romance! The client expresses their confusion, as they hoped you would steer them down the opposite path. You are a Romance Consultant for Cupid's Sake! (job performance −20; moodlet: Work Annoyance)
  • depends on Romance: A strange decision, but one that might work. The client acknowledges that sometimes a vacation from romance is much needed. They're glad you took their concerns seriously. (moodlet: An Eye For Love)

Encourage Solitude

  • depends on Romance: Your Sim offers insight on how taking chances in love can pay off nicely. Sadly, the client disagrees, stating that the main concern in this case appears to be death. (job performance −20; moodlet: Work Annoyance)
  • depends on Romance: The client is moved to tears, fear nearly kept them from experiencing the joys that love can bring. (moodlet: An Eye For Love)

Workhouse Romance

As your Sim is finishing up a session, his/her client reveals that they have a huge crush on their coworker. Despite being aware of the ethics, they can't help but wonder if everything would work out okay. Is this a career-ending situation or a match made in heaven?

Give Them the Talk

  • depends on Charisma: Before the client musters the courage to approach their colleague, it seems that a peer has already done so. They observe the events from a distance and are discouraged by what they see. (moodlet: Sympathy for Sadness)
  • depends on Charisma: The client approaches their crush and asks them out on a date, all fired up with newfound confidence. They are met with an enthusiastic response and end the day feeling triumphant. (job performance +15; moodlet: Another Happy Couple)

Consult HR First

  • depends on Charisma: Following your Sim's advice, the client approaches HR with what seems to be a harmless inquiry. The company provides them with guidelines regarding a strict no-dating policy and a keen side-eye for the remainder of the day. (moodlet: Sympathy for Sadness)
  • depends on Charisma: The client seeks out HR first and questions the policy on dating in the workplace. To their surprise, it is not forbidden! They just need to sign a 15 page agreement disclosing all and any information regarding the relationship. A win is a win! (moodlet: An Eye For Love)

First Date Destination

Unsure of where to take their first date, a client comes to your Sim for help. There's potential to be inspired by a night of culture at the museum or a passionate scene on the dance floor of a new hip club.

Museum Date

  • depends on Romance: The museum is unusually crowded, and it appears that several school field trips are taking place on the same day. There isn't much opportunity for romance and the couple ends up feeling disappointed. (moodlet: Love is Fleeting!)
  • depends on Romance: Ah, there's something about staring at a work of art that elevates the mood. By the end of the evening, the two have become practically inseparable from one another. (moodlet: Love is in the Air!)

Club Date

  • depends on Romance: What a catastrophe! The client's date unexpectedly and totally stands them up. Perhaps the setting for their first date was a little strange... (job performance −20; moodlet: Love is Fleeting!, Work Annoyance)
  • depends on Romance: Success! The client and their date end up dancing the night away at their favorite spot, losing track of time. They both exclaim over how much fun they've had and decide to do it again soon. (moodlet: Love is in the Air!)

Change of Scenery

For Sims who are partial to more conventional approaches, modern dating can be such a bust. The client of today has gone out on dates, tried a variety of restaurants, and taken up a few hobbies, but they still can't seem to find someone. They're starting to give up on the idea that love is in their future.

Insist on Persistence

  • depends on Romance: What's an app? The client can hardly use Social Bunny and is utterly bewildered by the suggestion. They're not feeling sophisticated enough to date using a phone. (moodlet: Bad Call)
  • depends on Romance: What a fantastic idea! The client is ready to move into the modern world and embrace dating in all its forms. While your Sim takes the time to explain how it works, a match is made! (moodlet: Another Happy Couple)

Suggest Cupid's Corner

  • depends on Charisma: Not exactly what the client wanted to hear - since nothing has happened thus far, why carry on in this direction? Your Sim attempts to reframe the client's argument but it falls flat. (moodlet: Bad Call)
  • depends on Charisma: While disappointed, the client understands that great things can take time. They worry that switching gears will throw them off their path to the perfect union. (job performance +7; moodlet: An Eye For Love)

The odds are the game's: each result of a choice has the same weight unless a skill or trait test changes it, as noted. The effect in brackets is what the result's loot does. "Best for job performance" is the choice with the highest expected change, shown only when every chance on the card is known.

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